VERTEX BUFFER SIZE: Difference between revisions

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The '''VERTEX_BUFFER_SIZE''' is the limit on the size of a single vertex buffer. Multiple buffers are rendered per scene, so this isn't a limit that you should ever encounter. If you are hitting it, you've most likely got a bug in your mod's code or content.
The '''VERTEX_BUFFER_SIZE''' is the limit on the size of a single vertex buffer. Multiple buffers are rendered per scene, so this isn't a limit that you should ever encounter. If you are hitting it, you've most likely got a bug in your mod's code or content.


== Resolution to VERTEX_BUFFER_SIZE ==
==Resolution to VERTEX_BUFFER_SIZE==
 
[[File:Vertex_buffer_error_1.jpg|thumbnail|200px|This is an example of a brush with too many vertices. Note that the brush in this image is also non-convex. It has incorrect geometry!]]This happens when your map is clogged up with too many brushes/brushes with many vertices. Try making small brushes that are close to each other a [[func_detail]]. Do this to as much of the map as possible to stop this occuring.
[[image:vertex_buffer_1.jpg|thumb|When compiled, the game crashes because of too many brushes.]][[image:vertex_buffer_2.jpg|thumb|When compiled, the game runs fine, proving too many brushes is the cause.]]This happens when there are too many brushes in your camera view to be rendered and that is what causes your game to crash, bringing up the VERTEX_BUFFER_SIZE error. Try filling areas with larger brushes rather than using smaller ones, which usually just clog up the max amount of brushes the Source engine allows you to render in your camera view. This should fix VERTEX_BUFFER_SIZE but if the problem persists, go over the smaller brushes and see if you can use one larger brush over a few smalelr ones.
 
-Mooseboi
 
 


[[Category:Level_Design]]
[[Category:Level Design]]
[[Category:Modding]]
[[Category:Modding]]
[[Category:Errors]]
[[Category:Constants]]
[[Category:Constants]]

Latest revision as of 17:42, 18 July 2025

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The VERTEX_BUFFER_SIZE is the limit on the size of a single vertex buffer. Multiple buffers are rendered per scene, so this isn't a limit that you should ever encounter. If you are hitting it, you've most likely got a bug in your mod's code or content.

Resolution to VERTEX_BUFFER_SIZE

This is an example of a brush with too many vertices. Note that the brush in this image is also non-convex. It has incorrect geometry!

This happens when your map is clogged up with too many brushes/brushes with many vertices. Try making small brushes that are close to each other a func_detail. Do this to as much of the map as possible to stop this occuring.