Func weight button: Difference between revisions
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{{ | {{LanguageBar}} | ||
== | {{Ent not in fgd|none|except={{portal}}{{portal2}}}} | ||
'Button' which activates after a specified amount of weight is touching it. | {{CD|CWeightButton|file1=weight_button.cpp}} | ||
==Keyvalues== | {{this is a|brush entity|name=func_weight_button|except=Source SDK Base 2006}} It is a 'Button' which activates after a specified amount of weight is touching it. | ||
== Keyvalues == | |||
{{KV Targetname}} | |||
{{KV|Amount of weight required before this button activates.|intn=WeightToActivate|float|Amount of weight required before this button activates.}} | |||
== | == Outputs == | ||
{{O|OnPressed|ac-is-this=1|Fired when the button is touching enough weight.}} | |||
{{O|OnReleased|ac-is-this=1|Fired when the button was pressed, but weight was removed.}} | |||
== | == FGD Code == | ||
<pre>@SolidClass base(Targetname) = func_weight_button : "A button which activates after a specified amount of weight is applied" | |||
[ | |||
: Fired when | WeightToActivate(float) : "Amount of weight required before this button activates." | ||
: Fired when | //Outputs | ||
output OnPressed(void) : "Fired when the button is touching enough weight." | |||
output OnReleased(void) : "Fired when the button was pressed, but weight was removed." | |||
]</pre> |
Latest revision as of 10:18, 13 June 2025



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CWeightButton |
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func_weight_button
is a brush entity available in all Source games except
Source SDK Base 2006. It is a 'Button' which activates after a specified amount of weight is touching it.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Amount of weight required before this button activates. (WeightToActivate) <float>
- Amount of weight required before this button activates.
Outputs
- OnPressed
- !activator = !caller = this entity
Fired when the button is touching enough weight.
- OnReleased
- !activator = !caller = this entity
Fired when the button was pressed, but weight was removed.
FGD Code
@SolidClass base(Targetname) = func_weight_button : "A button which activates after a specified amount of weight is applied" [ WeightToActivate(float) : "Amount of weight required before this button activates." //Outputs output OnPressed(void) : "Fired when the button is touching enough weight." output OnReleased(void) : "Fired when the button was pressed, but weight was removed." ]