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Env physimpact: Difference between revisions

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{{wrongtitle|title=env_physimpact}}
{{LanguageBar}}
{{base_point}}
{{CD|CPhysImpact|file1=physobj.cpp}}
{{this is a|point entity|name=env_physimpact}} It causes a physics impact on another entity. The direction of the impact is determined by the angles set.


==Entity Description==
==Keyvalues==
An entity that will cause a physics impact on another entity.  
{{KV Targetname}}
{{KV Angles|Direction to project the impact.}}
{{KV|Magnitude|intn=magnitude|integer|Strength of the impact.}}
{{KV|Distance|intn=distance|integer|How far to project the impact (if 0 uses a default value).}}
{{KV|Point to Entity|intn=directionentityname|target_destination|If set, '''Distance''' and '''Pitch Yaw Roll''' settings are ignored and the direction and distance to the target entity will be used.}}


==Availability==
==Inputs==
{{in game|point}} {{game-base}}
{{I|Impact|Trigger the impact}}
{{in code|class=class_c_phys_impact.html CPhysImpact|file=physobj_8cpp-source.html physobj.cpp}}
 
==Keyvalues==
*{{KV Targetname}}
*{{KV Parentname}}
*'''angles'''
:<angle> Direction to project the impact.
*'''magnitude'''
:<float> Strength of the impact.
*'''distance'''
:<float> How far to project the impact (if 0 uses a default value).
*'''directionentityname'''
:<target_destination> If set, 'Distance' and Angle settings are ignored and the direction and distance to the target entity will be used.


==Flags==
==Flags==
*1 : No fall-off
{{fl|1|No fall-off}}
*2 : Infinite Length
{{fl|2|Infinite Length}}
*4 : Ignore Mass
{{fl|4|Ignore Mass}}
 
{{fl|8|Ignore Surface Normal When Applying Force{{clarify}}}}
==Inputs==
*{{I Targetname}}
*{{I Parentname}}
*'''Impact'''
:Trigger the impact

Latest revision as of 10:53, 21 April 2025

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C++ Class hierarchy
CPhysImpact
CPointEntity
CBaseEntity
C++ physobj.cpp

env_physimpact is a point entity available in all Source Source games. It causes a physics impact on another entity. The direction of the impact is determined by the angles set.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Pitch Yaw Roll (Y Z X) (angles) <QAngle>
Direction to project the impact.
Magnitude (magnitude) <integer>
Strength of the impact.
Distance (distance) <integer>
How far to project the impact (if 0 uses a default value).
Point to Entity (directionentityname) <targetname>
If set, Distance and Pitch Yaw Roll settings are ignored and the direction and distance to the target entity will be used.

Inputs

Impact
Trigger the impact

Flags

No fall-off : [1]
Infinite Length : [2]
Ignore Mass : [4]
Ignore Surface Normal When Applying Force[Clarify] : [8]