Console Command List/T: Difference between revisions
Jump to navigation
Jump to search
(created (standardization: see Console Command List)) |
mNo edit summary |
||
(6 intermediate revisions by 5 users not shown) | |||
Line 1: | Line 1: | ||
{| border="1" cellspacing="0" | <noinclude>[[Category:Console commands|T]][[Category:Lists]][[Category:Lists of console commands and variables]]</noinclude> | ||
{| border="1" cellspacing="0" style="width:100%" | |||
|- style="position:-webkit-sticky; position:sticky; top:0; background-color: #262626;" | |||
! Command !! Default !! Cheat? !! Help Text | ! Command !! Default !! Cheat? !! Help Text | ||
|- | |- | ||
|valign="top"| | |valign="top"|template_debug||0||No||None | ||
|- | |- | ||
|valign="top"| | |valign="top"|test_CreateEntity||||Yes||None | ||
|- | |- | ||
|valign="top"| | |valign="top"|test_dispatcheffect||||Yes||Test a client-side dispatch effect. | ||
|- | |- | ||
|valign="top"| | |valign="top"|test_EHandle||||Yes||None | ||
|- | |- | ||
|valign="top"| | |valign="top"|test_entity_blocker||||Yes||Test command that drops an entity blocker out in front of the player. | ||
|- | |- | ||
|valign="top"| | |valign="top"|Test_InitRandomEntitySpawner||||Yes||None | ||
|- | |- | ||
|valign="top"| | |valign="top"|test_Loop||||||<code>Test_Loop <loop name></code> - loop back to the specified loop start point unconditionally. | ||
|- | |- | ||
|valign="top"| | |valign="top"|test_LoopCount||||||<code>Test_LoopCount <loop name> <count></code> - loop back to the specified loop start point the specified # of times. | ||
|- | |- | ||
|valign="top"| | |valign="top"|test_LoopForNumSeconds||||||<code>Test_LoopForNumSeconds <loop name> <time></code> - loop back to the specified start point for the specified # of seconds. | ||
|- | |- | ||
|valign="top"| | |valign="top"|test_nav_opt||1||||None | ||
|- | |- | ||
|valign="top"| | |valign="top"|test_ProxyToggle_EnableProxy||||Yes||None | ||
|- | |- | ||
|valign="top"| | |valign="top"|test_ProxyToggle_EnsureValue||||Yes||None | ||
|- | |- | ||
|valign="top"| | |valign="top"|test_ProxyToggle_SetValue||||Yes||None | ||
|- | |- | ||
|valign="top"| | |valign="top"|test_RandomChance||||Yes||<code>Test_RandomChance <percent chance, 0-100> <token1> <token2...></code> - roll the dice and maybe run the command following the percentage chance | ||
|- | |- | ||
|valign="top"| | |valign="top"|test_RandomizeInPVS||||Yes||None | ||
|- | |- | ||
|valign="top"| | |valign="top"|test_RandomPlayerPosition||||Yes||None | ||
|- | |- | ||
|valign="top"| | |valign="top"|test_RemoveAllRandomEntities||||Yes||None | ||
|- | |- | ||
|valign="top"| | |valign="top"|Test_RunFrame||||Yes||None | ||
|- | |- | ||
|valign="top"| | |valign="top"|test_SendKey||||Yes||None | ||
|- | |- | ||
|valign="top"| | |valign="top"|test_SpawnRandomEntities||||Yes||None | ||
|- | |- | ||
|valign="top"| | |valign="top"|test_StartLoop||||||<code>Test_StartLoop <loop name></code> - denote the start of a loop (Defines a named point you can jump to) | ||
|- | |- | ||
|valign="top"| | |valign="top"|test_StartScript||||||Start a test script | ||
|- | |- | ||
|valign="top"| | |valign="top"|test_Wait||||||None | ||
|- | |- | ||
|valign="top"| | |valign="top"|test_WaitForCheckPoint||||||None | ||
|- | |- | ||
|valign="top"| | |valign="top"|testhudanim||||Yes||Test a HUD element animation. Arguments: <code><anim name></code> | ||
|- | |- | ||
|valign="top"| | |valign="top"|testscript_debug||0||No||Debug test scripts. | ||
|- | |- | ||
|valign="top"| | |valign="top"|texture_budget_background_alpha||128||No||How translucent the budget panel is | ||
|- | |- | ||
|valign="top"| | |valign="top"|texture_budget_panel_bottom_of_history_fraction]]||0||No||Number between 0 and 1 | ||
|- | |- | ||
|valign="top"| | |valign="top"|texture_budget_panel_global||0||No||Show global times in the texture budget panel. | ||
|- | |- | ||
|valign="top"| | |valign="top"|texture_budget_panel_height||284||No||Height in pixels of the budget panel | ||
|- | |- | ||
|valign="top"| | |valign="top"|texture_budget_panel_width||512||No||Width in pixels of the budget panel | ||
|- | |- | ||
|valign="top"| | |valign="top"|texture_budget_panel_x||0||No||Number of pixels from the left side of the game screen to draw the budget panel | ||
|- | |- | ||
|valign="top"| | |valign="top"|texture_budget_panel_y||450||No||Number of pixels from the top side of the game screen to draw the budget panel | ||
|- | |- | ||
|valign="top"| | |valign="top"|think_limit||0||No||Maximum think time in milliseconds, warning is printed if this is exceeded. | ||
|- | |- | ||
|valign="top"|[[ | |valign="top"|[[Thirdperson-OrangeBox|thirdperson]]||||Yes||Switch to third person camera | ||
|- | |- | ||
|valign="top"| | |valign="top"|timedemo||||No||Play a demo and report performance info. | ||
|- | |- | ||
|valign="top"| | |valign="top"|timedemoquit||||No||Play a demo, report performance info, and then exit | ||
|- | |- | ||
|valign="top"| | |valign="top"|timerefresh||||Yes||Profile the renderer. | ||
|- | |- | ||
|valign="top"| | |valign="top"|{{ent|toggle}}||||No||Toggle the command run in conjunction with it; i.e. "toggle sv_infinite_aux_power" | ||
|- | |- | ||
|valign="top"| | |valign="top"|toggle_duck||||No||Toggle the +duck command. | ||
|- | |- | ||
|valign="top"| | |valign="top"|toggle_zoom||||No||Toggle the +zoom command. | ||
|- | |||
|valign="top"|toggleconsole||||No||Show/hide the console | |||
|- | |||
|valign="top"|trace_report||0||No||None | |||
|- | |||
|valign="top"|tracer_extra||1||No||None | |||
|} | |} | ||
Latest revision as of 04:48, 28 April 2024
Command | Default | Cheat? | Help Text |
---|---|---|---|
template_debug | 0 | No | None |
test_CreateEntity | Yes | None | |
test_dispatcheffect | Yes | Test a client-side dispatch effect. | |
test_EHandle | Yes | None | |
test_entity_blocker | Yes | Test command that drops an entity blocker out in front of the player. | |
Test_InitRandomEntitySpawner | Yes | None | |
test_Loop | Test_Loop <loop name> - loop back to the specified loop start point unconditionally.
| ||
test_LoopCount | Test_LoopCount <loop name> <count> - loop back to the specified loop start point the specified # of times.
| ||
test_LoopForNumSeconds | Test_LoopForNumSeconds <loop name> - loop back to the specified start point for the specified # of seconds.
| ||
test_nav_opt | 1 | None | |
test_ProxyToggle_EnableProxy | Yes | None | |
test_ProxyToggle_EnsureValue | Yes | None | |
test_ProxyToggle_SetValue | Yes | None | |
test_RandomChance | Yes | Test_RandomChance <percent chance, 0-100> <token1> <token2...> - roll the dice and maybe run the command following the percentage chance
| |
test_RandomizeInPVS | Yes | None | |
test_RandomPlayerPosition | Yes | None | |
test_RemoveAllRandomEntities | Yes | None | |
Test_RunFrame | Yes | None | |
test_SendKey | Yes | None | |
test_SpawnRandomEntities | Yes | None | |
test_StartLoop | Test_StartLoop <loop name> - denote the start of a loop (Defines a named point you can jump to)
| ||
test_StartScript | Start a test script | ||
test_Wait | None | ||
test_WaitForCheckPoint | None | ||
testhudanim | Yes | Test a HUD element animation. Arguments: <anim name>
| |
testscript_debug | 0 | No | Debug test scripts. |
texture_budget_background_alpha | 128 | No | How translucent the budget panel is |
texture_budget_panel_bottom_of_history_fraction]] | 0 | No | Number between 0 and 1 |
texture_budget_panel_global | 0 | No | Show global times in the texture budget panel. |
texture_budget_panel_height | 284 | No | Height in pixels of the budget panel |
texture_budget_panel_width | 512 | No | Width in pixels of the budget panel |
texture_budget_panel_x | 0 | No | Number of pixels from the left side of the game screen to draw the budget panel |
texture_budget_panel_y | 450 | No | Number of pixels from the top side of the game screen to draw the budget panel |
think_limit | 0 | No | Maximum think time in milliseconds, warning is printed if this is exceeded. |
thirdperson | Yes | Switch to third person camera | |
timedemo | No | Play a demo and report performance info. | |
timedemoquit | No | Play a demo, report performance info, and then exit | |
timerefresh | Yes | Profile the renderer. | |
toggle | No | Toggle the command run in conjunction with it; i.e. "toggle sv_infinite_aux_power" | |
toggle_duck | No | Toggle the +duck command. | |
toggle_zoom | No | Toggle the +zoom command. | |
toggleconsole | No | Show/hide the console | |
trace_report | 0 | No | None |
tracer_extra | 1 | No | None |