Game forcerespawn: Difference between revisions
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{{ | {{TF2 topicon}} | ||
==Entity | {{this is a|point entity|game=Team Fortress 2|name=game_forcerespawn}} | ||
==Entity description== | |||
Removes buildings, grenades, etc., from the world and forces all players to respawn (without being killed). | Removes buildings, grenades, etc., from the world and forces all players to respawn (without being killed). | ||
==Keyvalues== | ==Keyvalues== | ||
* {{ | * {{KV Targetname}} | ||
==Flags== | ==Flags== | ||
Line 13: | Line 12: | ||
==Inputs== | ==Inputs== | ||
{{I Targetname}} | |||
{{I|ForceRespawn|Force players to respawn and remove buildings, grenades, etc., from the world..}} | |||
{{I|ForceRespawnSwitchTeams|Switch all players to the opposite team, and then respawn all players (and remove buildings, grenades, etc., from the world).}} | |||
{{I|ForceTeamRespawn|Force dead players on a specific team to respawn (does not effect living players). 2 for Red, 3 for Blue. This does NOT remove buildings, grenades, etc., from the world...|param=integer}} | |||
==Outputs== | ==Outputs== | ||
{{O Targetname}} | |||
* '''OnForceRespawn''' | * '''OnForceRespawn''' | ||
: Sent when the entity respawns the players. | : Sent when the entity respawns the players. | ||
Latest revision as of 19:34, 20 April 2025
game_forcerespawn
is a point entity available in Team Fortress 2.
Entity description
Removes buildings, grenades, etc., from the world and forces all players to respawn (without being killed).
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Flags
This entity doesn't have any flags.
Inputs
- ForceRespawn
- Force players to respawn and remove buildings, grenades, etc., from the world..
- ForceRespawnSwitchTeams
- Switch all players to the opposite team, and then respawn all players (and remove buildings, grenades, etc., from the world).
- ForceTeamRespawn <integer >
- Force dead players on a specific team to respawn (does not effect living players). 2 for Red, 3 for Blue. This does NOT remove buildings, grenades, etc., from the world...
Outputs
- OnForceRespawn
- Sent when the entity respawns the players.