Ai goal injured follow: Difference between revisions
Jump to navigation
Jump to search

(Preparing page for move. This action was perfomed by a bot under supervision.) |
m (Nesciuse moved page Ai goal injured follow/en to Ai goal injured follow without leaving a redirect: Move en subpage to basepage) |
||
(2 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
{{ | {{LanguageBar}} | ||
{{this is a|point entity|game=Half-Life 2: Episode One|name=ai_goal_injured_follow}} | |||
{{obsolete|entity=1}} | {{obsolete|entity=1}} | ||
This entity appears to have been part of an idea where Alyx would follow the player while she was injured. Alyx would occasionally flinch, have special "injured" animations for most tasks, and tell the player to slow down if they get too far ahead of her. The entity does not function at all, currently. | This entity appears to have been part of an idea where Alyx would follow the player while she was injured. Alyx would occasionally flinch, have special "injured" animations for most tasks, and tell the player to slow down if they get too far ahead of her. The entity does not function at all, currently. | ||
[[Category:AI]] |
Latest revision as of 04:18, 12 July 2024


ai_goal_injured_follow
is a point entity available in Half-Life 2: Episode One.

This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.
This entity appears to have been part of an idea where Alyx would follow the player while she was injured. Alyx would occasionally flinch, have special "injured" animations for most tasks, and tell the player to slow down if they get too far ahead of her. The entity does not function at all, currently.