Adding Proximity Voice: Difference between revisions

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Hello today I am going to be showing you how to create proximity chat for HL2MP mod or equivalent.


This was implemented in the Source Mod Faceless [http://www.moddb.com/mods/faceless by Ethereal Entertainment].  
This tutorial is going to show how to create a proximity chat for a HL2MP mod or equivalent.


First thing you are going to need to do is open game/shared/voice_gamemgr.cpp
This was implemented in the Source Mod Faceless by [http://www.moddb.com/mods/faceless Ethereal Entertainment].


Open game/shared/voice_gamemgr.cpp


Then go to around line 228...
Then go to around line 228...
Line 22: Line 21:
</syntaxhighlight>
</syntaxhighlight>


Next you need to change the distance at which it will project the voice.
Next you need to change the distance at which it will project the voice. Locate line 106 and change...
Locate line 106 and change ...


<syntaxhighlight lang="cpp">
<syntaxhighlight lang="cpp">
Line 29: Line 27:
</syntaxhighlight>
</syntaxhighlight>


To something like this...
To this...


<syntaxhighlight lang="cpp">
<syntaxhighlight lang="cpp">
Line 35: Line 33:
</syntaxhighlight>
</syntaxhighlight>


source:
Source:
http://t-plusplus.com/creating-proximity-chat-in-the-source-engine-sdk/
http://t-plusplus.com/creating-proximity-chat-in-the-source-engine-sdk/
{{Uncategorized|date=January 2024}}
[[Category:Programming]]
[[Category:Tutorials]]

Latest revision as of 04:00, 12 July 2024

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January 2024


This tutorial is going to show how to create a proximity chat for a HL2MP mod or equivalent.

This was implemented in the Source Mod Faceless by Ethereal Entertainment.

Open game/shared/voice_gamemgr.cpp

Then go to around line 228...

bool bProximity = false;

Change that to...

bool bProximity = true;

Next you need to change the distance at which it will project the voice. Locate line 106 and change...

m_iProximityDistance = -1;

To this...

m_iProximityDistance = 10;

Source: http://t-plusplus.com/creating-proximity-chat-in-the-source-engine-sdk/

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January 2024