Adding Proximity Voice: Difference between revisions
Jump to navigation
Jump to search
IS NEW Puddy (talk | contribs) (sdk 2013 new lines) |
m (Nesciuse moved page Adding Proximity Voice/en to Adding Proximity Voice without leaving a redirect: Move en subpage to basepage) |
||
(6 intermediate revisions by 5 users not shown) | |||
Line 1: | Line 1: | ||
{{ | {{LanguageBar}} | ||
| | {{Dead end|date=January 2024}} | ||
}} | |||
This | This tutorial is going to show how to create a proximity chat for a HL2MP mod or equivalent. | ||
This was implemented in the Source Mod Faceless by [http://www.moddb.com/mods/faceless Ethereal Entertainment]. | |||
Open game/shared/voice_gamemgr.cpp | |||
Then go to around line 228... | Then go to around line 228... | ||
Line 22: | Line 21: | ||
</syntaxhighlight> | </syntaxhighlight> | ||
Next you need to change the distance at which it will project the voice. | Next you need to change the distance at which it will project the voice. Locate line 106 and change... | ||
Locate line 106 and change ... | |||
<syntaxhighlight lang="cpp"> | <syntaxhighlight lang="cpp"> | ||
Line 29: | Line 27: | ||
</syntaxhighlight> | </syntaxhighlight> | ||
To | To this... | ||
<syntaxhighlight lang="cpp"> | <syntaxhighlight lang="cpp"> | ||
Line 35: | Line 33: | ||
</syntaxhighlight> | </syntaxhighlight> | ||
Source: | |||
http://t-plusplus.com/creating-proximity-chat-in-the-source-engine-sdk/ | http://t-plusplus.com/creating-proximity-chat-in-the-source-engine-sdk/ | ||
{{Uncategorized|date=January 2024}} | |||
[[Category:Programming]] | |||
[[Category:Tutorials]] |
Latest revision as of 04:00, 12 July 2024

This article has no
links to other VDC articles. Please help improve this article by adding links
that are relevant to the context within the existing text.
January 2024


January 2024
This tutorial is going to show how to create a proximity chat for a HL2MP mod or equivalent.
This was implemented in the Source Mod Faceless by Ethereal Entertainment.
Open game/shared/voice_gamemgr.cpp
Then go to around line 228...
bool bProximity = false;
Change that to...
bool bProximity = true;
Next you need to change the distance at which it will project the voice. Locate line 106 and change...
m_iProximityDistance = -1;
To this...
m_iProximityDistance = 10;
Source: http://t-plusplus.com/creating-proximity-chat-in-the-source-engine-sdk/

This article has not been added to any content
categories. Please help out by
adding categories.
January 2024


January 2024