User talk:Deprecated: Difference between revisions
Deprecated (talk | contribs) (→KV IO Todo: Explanation for the removal of the todos from Template:KV and Template:IO) |
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Yo. Great job you're doing all over the VDC | {{discussion page}} | ||
{{Message | |||
|user=NvC DmN CH | |||
|time=00:06, 17 Jul 2019 | |||
|Yo. Great job you're doing all over the VDC | |||
}} | |||
==KV IO Todo== | ==KV IO Todo== | ||
I'm having trouble seeing a justification for removing the todo from [[Template:KV]], [[Template:IO]]. What is your reasoning for that? | {{Message | ||
|user=Loudslappingsounds | |||
|time=01:46, 29 Aug 2019 | |||
|I'm having trouble seeing a justification for removing the todo from [[Template:KV]], [[Template:IO]]. What is your reasoning for that? | |||
}} | |||
{{Message | |||
|user=Deprecated | |||
|time=15:18, 29 Aug 2019 | |||
|I made that change so that todos wouldn't show up for keyvalues, inputs and outputs that have no description, but are grouped up with another keyvalue/input/output that describes both. For an example of this, see [[Template:O Trigger]] with <code>OnTouching</code> and <code>OnNotTouching</code>. This is the same reason I removed it from [[Template:MatParam]], and you can see another example of it with [[Water_(shader)]] with <code>$bumpmap</code> and <code>$normalmap</code>. | |||
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Revision as of 15:38, 28 January 2023

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(using Template:Message) Yo. Great job you're doing all over the VDC
--NvC DmN CH (talk) 00:06, 17 Jul 2019 (UTC)
KV IO Todo
(using Template:Message) I'm having trouble seeing a justification for removing the todo from Template:KV, Template:IO. What is your reasoning for that? --Loudslappingsounds (talk) 01:46, 29 Aug 2019 (UTC)
(using Template:Message) I made that change so that todos wouldn't show up for keyvalues, inputs and outputs that have no description, but are grouped up with another keyvalue/input/output that describes both. For an example of this, see Template:O Trigger with OnTouching
and OnNotTouching
. This is the same reason I removed it from Template:MatParam, and you can see another example of it with Water_(shader) with $bumpmap
and $normalmap
.
--Deprecated (talk) 15:18, 29 Aug 2019 (UTC)