$maxfogdensityscalar: Difference between revisions
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Tip:$maxfogdensityscalar is useful for modulating lit materials in foggy maps. For example in L4D2's Hard Rain campaign, this is used on the gas station in the 3D skybox to make it visible as a landmark through opaque fog.
(Added example where valve used it in l4d2) |
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The $maxfogdensityscalar when specified in a VertexLitGeneric material modulates the amount of fog the material receives. | The $maxfogdensityscalar when specified in a VertexLitGeneric material modulates the amount of fog the material receives. | ||
{{tip|$maxfogdensityscalar is useful for modulating lit materials in foggy maps. For example in L4D2 this | {{tip|$maxfogdensityscalar is useful for modulating lit materials in foggy maps. For example in L4D2's Hard Rain campaign, this is used on the gas station in the 3D skybox to make it visible as a landmark through opaque fog.}} | ||
== Usage == | == Usage == | ||
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== Caveats == | == Caveats == | ||
Only tested in L4D2, support in other games not verified. | Only tested in L4D2, support in other games not verified. Not known if its cheap or expensive. |
Revision as of 19:12, 8 February 2018
The $maxfogdensityscalar when specified in a VertexLitGeneric material modulates the amount of fog the material receives.

Usage
$maxfogdensityscalar "0.97"
Caveats
Only tested in L4D2, support in other games not verified. Not known if its cheap or expensive.