$maxfogdensityscalar: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(Added example where valve used it in l4d2)
No edit summary
Line 1: Line 1:
The $maxfogdensityscalar when specified in a VertexLitGeneric material modulates the amount of fog the material receives.  
The $maxfogdensityscalar when specified in a VertexLitGeneric material modulates the amount of fog the material receives.  


{{tip|$maxfogdensityscalar is useful for modulating lit materials in foggy maps. For example in L4D2 this makes in Hard Rain the Gas Truckstop sign visible as a landmark through opaque fog}}
{{tip|$maxfogdensityscalar is useful for modulating lit materials in foggy maps. For example in L4D2's Hard Rain campaign, this is used on the gas station in the 3D skybox to make it visible as a landmark through opaque fog.}}


== Usage ==
== Usage ==
Line 10: Line 10:


== Caveats ==
== Caveats ==
Only tested in L4D2, support in other games not verified.
Only tested in L4D2, support in other games not verified. Not known if its cheap or expensive.

Revision as of 19:12, 8 February 2018

The $maxfogdensityscalar when specified in a VertexLitGeneric material modulates the amount of fog the material receives.

Tip.pngTip:$maxfogdensityscalar is useful for modulating lit materials in foggy maps. For example in L4D2's Hard Rain campaign, this is used on the gas station in the 3D skybox to make it visible as a landmark through opaque fog.

Usage

$maxfogdensityscalar "0.97"

Caveats

Only tested in L4D2, support in other games not verified. Not known if its cheap or expensive.