$maxfogdensityscalar: Difference between revisions
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Tip:$maxfogdensityscalar is useful for modulating lit materials in foggy maps. For example in L4D2 this makes in Hard Rain the Gas Truckstop sign visible as a landmark through opaque fog
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(Added example where valve used it in l4d2) |
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The $maxfogdensityscalar when specified in a VertexLitGeneric material modulates the amount of fog the material receives. | The $maxfogdensityscalar when specified in a VertexLitGeneric material modulates the amount of fog the material receives. | ||
{{tip|$maxfogdensityscalar is useful for modulating lit materials in foggy maps.}} | {{tip|$maxfogdensityscalar is useful for modulating lit materials in foggy maps. For example in L4D2 this makes in Hard Rain the Gas Truckstop sign visible as a landmark through opaque fog}} | ||
== Usage == | == Usage == |
Revision as of 19:08, 8 February 2018
The $maxfogdensityscalar when specified in a VertexLitGeneric material modulates the amount of fog the material receives.

Usage
$maxfogdensityscalar "0.97"
Caveats
Only tested in L4D2, support in other games not verified.