User talk:ThaiGrocer: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
Line 3: Line 3:
I didn't quite get the grammar of your description in [[func_instance_parms]]. Would you mind explaining it better (in that article)? --[[User:MossyBucket|MossyBucket (formerly Andreasen)]] 16:18, 13 February 2011 (UTC)
I didn't quite get the grammar of your description in [[func_instance_parms]]. Would you mind explaining it better (in that article)? --[[User:MossyBucket|MossyBucket (formerly Andreasen)]] 16:18, 13 February 2011 (UTC)
:I'll have to revisit that and do some testing. Most of the info is copied directly from the help documentation in Hammer, as you may already know. Thanks for bringing this up, MossyB! --[[User:ThaiGrocer|ThaiGrocer]] 16:35, 13 February 2011 (UTC)
:I'll have to revisit that and do some testing. Most of the info is copied directly from the help documentation in Hammer, as you may already know. Thanks for bringing this up, MossyB! --[[User:ThaiGrocer|ThaiGrocer]] 16:35, 13 February 2011 (UTC)
:Alright, now. I double-checked the description in the help file. I remember now that it was an exact copy of the description in the help file for initial creation of the article to build on later. I guess I can make a section in the article that gives an example... with pictures! There are a lot of great examples in the alien swarm SDK on how it's used, so it shouldn't be so bad to get it translated from Valve talk. From an initial look, it's kind of like how instances work in 3DS Max, but not as "fancy feast". Thanks for all the hard work that you have been doing here recently and in the past, MBucket! This place needs a lot of cleaning up. --[[User:ThaiGrocer|ThaiGrocer]] 16:51, 13 February 2011 (UTC)

Revision as of 09:51, 13 February 2011

func_instance_parms

I didn't quite get the grammar of your description in func_instance_parms. Would you mind explaining it better (in that article)? --MossyBucket (formerly Andreasen) 16:18, 13 February 2011 (UTC)

I'll have to revisit that and do some testing. Most of the info is copied directly from the help documentation in Hammer, as you may already know. Thanks for bringing this up, MossyB! --ThaiGrocer 16:35, 13 February 2011 (UTC)
Alright, now. I double-checked the description in the help file. I remember now that it was an exact copy of the description in the help file for initial creation of the article to build on later. I guess I can make a section in the article that gives an example... with pictures! There are a lot of great examples in the alien swarm SDK on how it's used, so it shouldn't be so bad to get it translated from Valve talk. From an initial look, it's kind of like how instances work in 3DS Max, but not as "fancy feast". Thanks for all the hard work that you have been doing here recently and in the past, MBucket! This place needs a lot of cleaning up. --ThaiGrocer 16:51, 13 February 2011 (UTC)