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Difference between revisions of "Template:FuncMoveLinear notes:zh-cn"

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(Created page with "{{lang|Template:FuncMoveLinear notes}} <onlyinclude>{{note:zh-cn|<code>SetPosition</code>输入和 '''Start Position'''(起始位置)键值不执行任何边界检查,因此...")
 
(Replaced content with "<noinclude>{{Delete|Useless.}}</noinclude>")
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<onlyinclude>{{note:zh-cn|<code>SetPosition</code>输入和 '''Start Position'''(起始位置)键值不执行任何边界检查,因此可以使用小于 0 和大于 1 的值。负值将沿与移动方向相反的方向移动,大于 1 的值将以设置的 '''Move Distance'''(移动距离)的倍数移动。越过打开/关闭后的位置不会触发<code>OnFullyOpen</code>和<code>OnFullyClosed</code>输出。}}
 
 
 
{{bugfix:zh-cn|将此实体作为以下任何一项的[[parenting|父项]]时可能会出现错误:{{ent|func_movelinear}}、{{ent|momentary_door}}、{{ent|func_lookdoor}}、{{ent|func_water_analog}}。{{ent|func_door}}可以用作解决方法。|有关代码修复,请参见[[CFuncMoveLinear_ParentingFix|此处]]。|code}}
 
:{{confirm:zh-cn|也许在传送门 2 中修复了?父级移动线性广泛用于该游戏的活塞平台。}}
 
 
 
{{bug:zh-cn|在 {{tf2}} 中,作为{{ent|move_rope}}或{{ent|keyframe_rope}}的父级将导致实体消失。如果绳索实体被删除或根本没有被渲染,则需要清除。}}</onlyinclude>
 

Latest revision as of 23:22, 17 June 2023

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