This article's documentation is for the "GoldSrc" engine. Click here for more information.

item_security

From Valve Developer Community
Revision as of 14:35, 30 October 2025 by SirYodaJedi (talk | contribs)
Jump to navigation Jump to search
C++ Class hierarchy
CItemSecurity
CItem
CBaseEntity
C++ items.cpp

item_security is a point entity available in all GoldSrc GoldSrc games except Day of Defeat Day of Defeat.

Description

Spawns a security card. This entity has no "game related behavior" besides storing in the player's inventory but its pickup ability is often used as a way to unlock other kinds of entities (by targeting a multisource which is the master of a door for example). In a deathmatch game, the item respawns 30 seconds after being collected.

Key Values

Target (target) <targetname>
The targetname of an entity this entity will trigger when activated.
Delay before trigger (delay) <integer>
Delay in seconds before firing the targeted entity.
Killtarget (killtarget) <targetname>
Entity to remove when activated.


Name (targetname) <string>
The targetname that other entities refer to this entity by.
Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.

Flags

Not In Deathmatch : [2048]
Prevent this entity from attempting to spawn when deathmatch (multiplayer) is enabled.