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func_ladderendpoint

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Obsolete-notext.png
This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.
It has since been deprecated by: using func_useableladder directly.
Class hierarchy
CFuncLadderEndPoint
CBaseEntity
func_ladder_endpoint.cpp

func_ladderendpoint is a point entity available in all Source Source games.

It is used by making two of these entities pointing at each other using the target keyvalue representing two points between which func_useableladder will be created at level activation time and afterward these two entities are deleted. It's better to use func_useableladder directly instead. This was left in only for backwards-compatibility!

To be valid, a full-sized player hull traced between the start and end points must not be obstructed at level activation time (warning should be left in console if this is not followed).

Note.pngNote:This entity is functional only if in the given game func_useableladder is also functional
Warning.pngRisk of Confusion:This is a point entity despite the name starting with func_ (which is usually used for brush entities).

Keyvalues

Name (targetname) <string> [ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Other (target) <targetname>
A ladder goes between any two func_ladderendpoints pointing at each other.

See also