User talk:StealthMode

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This is always a Dangerous Warning Sign:

Warning Crazy Chit Ahead: Invisible Doors Hidden Boomsites ( Inside func_break, trigger_what? Pioneered that chit )

ALL EYEZ ON ME.

Reactive Environment Entity Chains were never quite explained. Nor exploited.

( Cough ahem, give me credit for it Devz. The boomsite that needed broken into. Just call it the StealthMode Bomb Diggity Bomb Site! )

Auto Targeting Turret? Bot ai script npc lvl 5 Spawn_npc_entity x Spawn_player_entity x Env_fountain wait what? Env_reac ( Doh he/she/they knew, cause he/she/they is/are that one ) Can you challenge yourself? To the lowest Polygon ( triangle ) Count?

What is this Null Face thou speaketh of? Oh wait my Environment Development Ninjas....

Let us set that ambient light to something less than.... Point 0 Slug 0

Oh wait, ( waves its magic wand )....

https://developer.valvesoftware.com/wiki/Valve_Hammer_Editor

SHAZAAM!!

Mmmm Hmmm....

Riddle Meh This?

Are you ready to Evolve?

8-p

nwsuccess::steamfacepalm::steamthis:

Wait what? Who is the incredible Mr. Eric Smith?

Stop.

Without Eric Smith, Vivendi Software. You would not have bots. This product was a very fun endeavor to develop I am sure, for the incredible Mr. Smith. And it was even more of a pleasure for me to Beta test.

So you nabs had some offline challenge.

What is this ai bot expert level 5?

That doesnt collide? Listens to binds? OH snap!

That is Eric Smiths' Design.

Ode to the Pioneer of AI.