User talk:Riley

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Just to let you know, mods can't be sold, unless you have a Source engine license and an agreement with VALVe. Solokiller 13:04, 15 Aug 2007 (PDT)

kk

I know thats why i am waiting tell V3 and during that i will get a licinse.

Will get a license? Not on the way you steal gm_construct from Garry's Mod. And by the way; why set your Mod to released? I've downloaded your Mod, but it's nothing more than little edits like anyone can do... V1 will suck - what reason you took to release it? Now it's nothing more than just walking around in a big space with ... nothing. --Jurgen Knops 06:36, 16 Aug 2007 (PDT)

Also

Also i get compile errors i need help!

i use VC++ Express 2005 and i installed platform sdk,this is my compile log:


1>------ Rebuild All started: Project: client_hl2mp, Configuration: Debug HL2MP Win32 ------

2>------ Rebuild All started: Project: server_hl2mp, Configuration: Debug HL2MP Win32 ------

1>Deleting intermediate and output files for project 'client_hl2mp', configuration 'Debug HL2MP|Win32'

2>Deleting intermediate and output files for project 'server_hl2mp', configuration 'Debug HL2MP|Win32'

1>Compiling...

1>stdafx.cpp

2>Compiling...

2>stdafx.cpp

2>Compiling...

2>weapon_hl2mpbasehlmpcombatweapon.cpp

1>Compiling.. . 1>episodic_screenspaceeffects.cpp

2>weapon_hl2mpbasebasebludgeon.cpp

1>c_weapon_hopwire.cpp

2>weapon_hl2mpbase_machinegun.cpp

1>c_prop_coreball.cpp

2>weapon_hl2mpbase.cpp

1>hl2mptextwindow.cpp

2>te_hl2mp_shotgun_shot.cpp

2>hl2mp_weapon_parse.cpp

2>hl2mp_player_shared.cpp

1>hl2mpclientscoreboard.cpp

2>hl2mp_player.cpp

2>hl2mp_gamerules.cpp

1>hl2mp_hud_team.cpp

2>hl2mp_gameinterface.cpp

2>hl2mp_cvars.cpp

1>hl2mp_hud_target_id.cpp

2>hl2mp_client.cpp 2>weapon_flaregun.cpp 1>hl2mp_hud_chat.cpp 2>weapon_cguard.cpp 2>vehicle_apc.cpp 1>weapon_stunstick.cpp 1>weapon_smg1.cpp 2>npc_missiledefense.cpp 1>weapon_slam.cpp 1>weapon_rpg.cpp 2>grenade_pathfollower.cpp 1>weapon_pistol.cpp 2>grenade_homer.cpp 1>weapon_physcannon.cpp 2>grenade_beam.cpp 2>weapon_cubemap.cpp 1>weapon_hl2mpbasehlmpcombatweapon.cpp 2>Generating Code... 1>weapon_hl2mpbasebasebludgeon.cpp 1>weapon_hl2mpbase_machinegun.cpp 1>weapon_hl2mpbase.cpp 1>weapon_frag.cpp 1>weapon_crowbar.cpp 1>Generating Code... 2>Compiling... 2>weapon_citizenpackage.cpp 2>weapon_bugbait.cpp 1>Compiling... 1>weapon_crossbow.cpp 1>weapon_ar2.cpp 1>weapon_357.cpp 2>weapon_annabelle.cpp 1>hl2mp_weapon_parse.cpp 1>hl2mp_player_shared.cpp 2>WaterLODControl.cpp 2>vehicle_viewcontroller.cpp 1>hl2mp_gamerules.cpp 2>vehicle_prisoner_pod.cpp 1>clientmode_hl2mpnormal.cpp 2>vehicle_crane.cpp 1>c_hl2mp_player.cpp 2>vehicle_airboat.cpp 1>vguitextwindow.cpp 1>teammenu.cpp 2>script_intro.cpp 2>rotorwash.cpp 2>proto_sniper.cpp 1>SpectatorGUI.cpp 1>NavProgress.cpp 2>prop_thumper.cpp 1>MapOverview.cpp 2>prop_combine_ball.cpp 1>commandmenu.cpp 2>point_apc_controller.cpp 1>ClientScoreBoardDialog.cpp 2>player_control.cpp 2>npc_zombie.cpp 1>smoke_fog_overlay.cpp 1>particlesphererenderer.cpp 1>fx_sparks.cpp 2>npc_vortigaunt.cpp 1>fx_line.cpp 1>fx_envelope.cpp 1>Generating Code... 1>Compiling... 1>fx_discreetline.cpp 1>fx.cpp 1>c_tracer.cpp 1>c_testtraceline.cpp 1>c_te_worlddecal.cpp 1>c_te_spritespray.cpp 1>c_te_sprite.cpp 1>c_te_sparks.cpp 1>c_te_smoke.cpp 1>c_te_showline.cpp 1>c_te_projecteddecal.cpp 1>c_te_playerdecal.cpp 1>c_te_physicsprop.cpp 1>c_te_particlesystem.cpp 2>npc_turret_ground.cpp 1>c_te_muzzleflash.cpp 1>c_te_legacytempents.cpp 2>npc_turret_floor.cpp 1>c_te_largefunnel.cpp 1>c_te_killplayerattachments.cpp 2>npc_turret_ceiling.cpp 1>c_te_impact.cpp 1>c_te_hl2mp_shotgun_shot.cpp 1>Generating Code... 2>Generating Code... 1>Compiling... 1>c_te_glowsprite.cpp 1>c_te_glassshatter.cpp 1>c_te_footprint.cpp 1>c_te_fizz.cpp 1>c_te_explosion.cpp 1>c_te_energysplash.cpp 1>c_te_effect_dispatch.cpp 1>c_te_dynamiclight.cpp 1>c_te_decal.cpp 1>c_te_bubbletrail.cpp 2>Compiling... 2>npc_talker.cpp 1>c_te_bubbles.cpp 1>c_te_bspdecal.cpp 1>c_te_breakmodel.cpp 1>c_te_bloodstream.cpp 1>c_te_bloodsprite.cpp 1>c_te_beamspline.cpp 1>c_te_beamringpoint.cpp 2>npc_strider.cpp 1>c_te_beamring.cpp 1>c_te_beampoints.cpp 1>c_te_beamlaser.cpp 1>Generating Code... 1>Compiling... 1>c_te_beaments.cpp 2>npc_stalker.cpp 1>c_te_beamentpoint.cpp 1>c_te_basebeam.cpp 1>c_te_armorricochet.cpp 1>c_te.cpp 1>c_stickybolt.cpp 1>c_steamjet.cpp 1>c_smokestack.cpp 1>c_smoke_trail.cpp 2>npc_scanner.cpp 1>c_recipientfilter.cpp 1>c_prop_vehicle.cpp 1>c_particle_smokegrenade.cpp 1>c_particle_fire.cpp 1>c_movie_explosion.cpp 1>c_impact_effects.cpp 1>c_effects.cpp 1>c_basetempentity.cpp 2>npc_rollermine.cpp 1>vgui_rootpanel_hl2.cpp 1>shieldproxy.cpp 1>hud_zoom.cpp 2>npc_PoisonZombie.cpp 1>Generating Code... 2>npc_playercompanion.cpp 1>Compiling... 1>hud_weaponselection.cpp 1>hud_suitpower.cpp 2>npc_mossman.cpp 1>hud_squadstatus.cpp 1>hud_quickinfo.cpp 2>npc_monk.cpp 1>hud_poisondamageindicator.cpp 1>hud_health.cpp 1>hud_flashlight.cpp 2>npc_metropolice.cpp 1>hud_damageindicator.cpp 1>hud_credits.cpp 1>hud_blood.cpp 1>hud_battery.cpp 2>npc_manhack.cpp 1>hud_ammo.cpp 1>hl_prediction.cpp 2>npc_launcher.cpp 1>hl_in_main.cpp 1>hl_gamemovement.cpp 1>hl2_usermessages.cpp 2>npc_kleiner.cpp 1>hl2_gamerules.cpp 1>hl2_clientmode.cpp 2>npc_ichthyosaur.cpp 1>fx_hl2_tracers.cpp 2>npc_headcrab.cpp 1>fx_hl2_impacts.cpp 1>Generating Code... 2>npc_gman.cpp 1>Compiling... 1>fx_bugbait.cpp 1>fx_antlion.cpp 2>npc_fastzombie.cpp 1>env_headcrabcanister_shared.cpp 1>c_weapon_crossbow.cpp 1>c_weapon__stubs_hl2.cpp 1>c_waterbullet.cpp 2>npc_enemyfinder.cpp 1>c_vehicle_prisoner_pod.cpp 1>c_vehicle_crane.cpp 2>npc_eli.cpp 1>c_vehicle_cannon.cpp 1>c_vehicle_airboat.cpp 2>npc_dog.cpp 1>c_thumper_dust.cpp 1>c_te_flare.cpp 1>c_te_concussiveexplosion.cpp 2>Generating Code... 1>c_strider.cpp 1>c_script_intro.cpp 1>c_rotorwash.cpp 1>c_prop_combine_ball.cpp 1>c_plasma_beam_node.cpp 1>c_npc_rollermine.cpp 1>c_npc_manhack.cpp 1>Generating Code... 1>Compiling... 1>c_npc_combinegunship.cpp 1>c_info_teleporter_countdown.cpp 1>c_hl2_playerlocaldata.cpp 1>c_func_tankmortar.cpp 1>c_env_starfield.cpp 1>c_env_headcrabcanister.cpp 1>c_env_alyxtemp.cpp 2>Compiling... 2>npc_crow.cpp 1>c_corpse.cpp 1>c_citadel_effects.cpp 1>c_basehlplayer.cpp 1>c_basehlcombatweapon.cpp 2>npc_cranedriver.cpp 1>c_basehelicopter.cpp 1>c_barney.cpp 1>c_barnacle.cpp 1>c_ar2_explosion.cpp 2>npc_combines.cpp 1>c_antlion_dust.cpp 1>basehlcombatweapon_shared.cpp 1>WorldDimsProxy.cpp 1>weapons_resource.cpp 1>weapon_selection.cpp 2>npc_combinegunship.cpp 1>Generating Code... 1>Compiling... 1>weapon_parse.cpp 1>WaterLODMaterialProxy.cpp 1>warp_overlay.cpp 1>voice_status.cpp 2>npc_combinedropship.cpp 1>voice_banmgr.cpp 1>ViewConeImage.cpp 1>view_scene.cpp 2>npc_combinecamera.cpp 2>npc_citizen17.cpp 1>view_effects.cpp 1>view_beams.cpp 1>view.cpp 1>vgui_textmessagepanel.cpp 1>vgui_netgraphpanel.cpp 1>vgui_messagechars.cpp 2>npc_bullseye.cpp 1>vgui_loadingdiscpanel.cpp 2>npc_breen.cpp 1>vgui_int.cpp 2>npc_BaseZombie.cpp 1>vgui_grid.cpp 1>vgui_game_viewport.cpp 1>vgui_fpspanel.cpp 2>npc_barney.cpp 1>vgui_debugoverlaypanel.cpp 1>vgui_consolepanel.cpp 1>Generating Code... 2>npc_barnacle.cpp 1>Compiling... 1>vgui_centerstringpanel.cpp 1>vgui_bitmappanel.cpp 2>npc_attackchopper.cpp 1>vgui_bitmapimage.cpp 1>vgui_bitmapbutton.cpp 1>vgui_basepanel.cpp 2>npc_apcdriver.cpp 1>util_shared.cpp 1>usermessages.cpp 2>npc_antlionguard.cpp 1>usercmd.cpp 1>train.cpp 1>toolframework_client.cpp 1>toggletextureproxy.cpp 2>npc_antlion.cpp 1>timematerialproxy.cpp 1>texturescrollmaterialproxy.cpp 1>text_message.cpp 1>test_ehandle.cpp 1>takedamageinfo.cpp 1>survival_gamerules.cpp 2>monster_dummy.cpp 1>studio_shared.cpp 2>look_door.cpp 1>SpriteTrail.cpp 2>item_suit.cpp 2>item_itemcrate.cpp 1>spritemodel.cpp 2>Generating Code... 1>Generating Code... 1>Compiling... 1>Sprite.cpp 1>splinepatch.cpp 1>SoundParametersInternal.cpp 1>soundenvelope.cpp 1>SoundEmitterSystem.cpp 1>singleplay_gamerules.cpp 1>simple_keys.cpp 1>sequence_Transitioner.cpp 1>ScreenSpaceEffects.cpp 1>sceneentity_shared.cpp 1>saverestore.cpp 1>rope_helpers.cpp 1>recvproxy.cpp 1>ragdoll_shared.cpp 1>ragdoll.cpp 1>proxypupil.cpp 2>Compiling... 2>item_healthkit.cpp 1>proxyplayer.cpp 2>item_dynamic_resupply.cpp 1>ProxyHealth.cpp 2>item_battery.cpp 1>proxyentity.cpp 2>item_ammo.cpp 1>props_shared.cpp 2>info_teleporter_countdown.cpp 2>hl_playermove.cpp 1>Generating Code... 2>hl_gamemovement.cpp 2>hl2_usermessages.cpp 2>hl2_triggers.cpp 2>hl2_playerlocaldata.cpp 2>hl2_player.cpp 1>Compiling... 1>predictioncopy.cpp 1>prediction.cpp 1>predicted_viewmodel.cpp 1>predictableid.cpp 1>precache_register.cpp 1>playerandobjectenumerator.cpp 1>physpropclientside.cpp 1>physics_shared.cpp 1>physics_saverestore.cpp 2>hl2_gamerules.cpp 1>physics_main_shared.cpp 2>hl2_eventlog.cpp 2>hl2_ai_network.cpp 1>physics_main_client.cpp 1>physics.cpp 2>grenade_frag.cpp 2>grenade_bugbait.cpp 1>perfvisualbenchmark.cpp 1>particles_simple.cpp 1>particles_localspace.cpp 1>particles_ez.cpp 2>grenade_ar2.cpp 1>particles_attractor.cpp 1>particlemgr.cpp 2>func_tank.cpp 1>particle_simple3d.cpp 1>particle_proxies.cpp 1>Generating Code... 2>func_recharge.cpp 2>env_starfield.cpp 2>Generating Code... 1>Compiling... 1>particle_litsmokeemitter.cpp 1>particle_collision.cpp 1>panelmetaclassmgr.cpp 1>obstacle_pushaway.cpp 2>Compiling... 2>env_speaker.cpp 1>multiplay_gamerules.cpp 1>mp3player.cpp 1>movevars_shared.cpp 1>movehelper_client.cpp 2>env_headcrabcanister_shared.cpp 1>message.cpp 2>env_headcrabcanister.cpp 1>menu.cpp 1>matrixproxy.cpp 2>env_alyxemp.cpp 1>mathproxy.cpp 2>combine_mine.cpp 1>mapentities_shared.cpp 1>lamphaloproxy.cpp 2>citadel_effects.cpp 1>lampbeamproxy.cpp 2>cbasespriteprojectile.cpp 1>interpolatedvar.cpp 2>cbasehelicopter.cpp 1>initializer.cpp 1>in_main.cpp 2>basehlcombatweapon_shared.cpp 1>in_camera.cpp 2>basehlcombatweapon.cpp 1>igamesystem.cpp 1>Generating Code... 2>basebludgeonweapon.cpp 2>ar2_explosion.cpp 2>antlion_maker.cpp 1>Compiling... 1>hud_weapon.cpp 2>antlion_dust.cpp 2>ai_spotlight.cpp 1>hud_voicestatus.cpp 2>ai_goal_police.cpp 2>ai_behavior_police.cpp 1>hud_vehicle.cpp 1>hud_redraw.cpp 2>ai_behavior_holster.cpp 1>hud_pdump.cpp 2>ai_behavior_functank.cpp 1>hud_numericdisplay.cpp 1>hud_msg.cpp 2>ai_behavior_actbusy.cpp 1>hud_hintdisplay.cpp 1>hud_element_helper.cpp 1>hud_crosshair.cpp 1>hud_closecaption.cpp 2>Generating Code... 1>hud_bitmapnumericdisplay.cpp 1>hud_basetimer.cpp 1>hud_basechat.cpp 2>Compiling... 2>ai_allymanager.cpp 1>hud_animationinfo.cpp 1>hud.cpp 1>hltvcamera.cpp 1>history_resource.cpp 1>glow_overlay.cpp 1>geiger.cpp 2>usermessages.cpp 2>te_worlddecal.cpp 2>te_spritespray.cpp 1>Generating Code... 2>te_sprite.cpp 2>te_sparks.cpp 2>te_smoke.cpp 2>te_showline.cpp 2>te_projecteddecal.cpp 2>te_playerdecal.cpp 2>te_physicsprop.cpp 2>te_particlesystem.cpp 2>te_muzzleflash.cpp 2>te_largefunnel.cpp 2>te_killplayerattachments.cpp 2>te_impact.cpp 1>Compiling... 1>gamevars_shared.cpp 2>te_glowsprite.cpp 1>gametrace_client.cpp 2>te_glassshatter.cpp 1>gamestringpool.cpp 2>te_gaussexplosion.cpp 2>te_footprintdecal.cpp 1>gamerules_register.cpp 2>Generating Code... 1>gamerules.cpp 1>gamemovement.cpp 1>fx_water.cpp 2>Compiling... 2>te_fizz.cpp 2>te_explosion.cpp 1>fx_trail.cpp 2>te_energysplash.cpp 2>te_dynamiclight.cpp 1>fx_tracer.cpp 2>te_decal.cpp 1>fx_staticline.cpp 2>te_bubbletrail.cpp 1>fx_shelleject.cpp 2>te_bubbles.cpp 2>te_bspdecal.cpp 1>fx_quad.cpp 2>te_breakmodel.cpp 1>fx_interpvalue.cpp 2>te_bloodstream.cpp 1>fx_impact.cpp 2>te_bloodsprite.cpp 2>te_beamspline.cpp 1>fx_fleck.cpp 2>te_beamringpoint.cpp 1>fx_explosion.cpp 2>te_beamring.cpp 2>te_beampoints.cpp 1>fx_cube.cpp 2>te_beamlaser.cpp 1>fx_blood.cpp 2>te_beaments.cpp 2>te_beamentpoint.cpp 1>functionproxy.cpp 2>te_basebeam.cpp 1>func_ladder.cpp 2>te_armorricochet.cpp 1>Generating Code... 2>Generating Code... 2>Compiling... 2>te.cpp 1>Compiling... 1>flashlighteffect.cpp 2>steamjet.cpp 2>SpriteTrail.cpp 2>smokestack.cpp 2>smoke_trail.cpp 1>eventlist.cpp 1>env_wind_shared.cpp 2>plasma.cpp 1>env_detail_controller.cpp 2>particle_smokegrenade.cpp 2>particle_fire.cpp 1>EntityParticleTrail_Shared.cpp 2>movie_explosion.cpp 1>entitylist_base.cpp 2>event_tempentity_tester.cpp 2>basetempentity.cpp 1>entity_client_tools.cpp 2>world.cpp 1>ehandle.cpp 2>weapon_proficiency.cpp 1>EffectsClient.cpp 2>weapon_parse.cpp 1>effect_dispatch_data.cpp 2>wcedit.cpp 1>dummyproxy.cpp 1>detailobjectsystem.cpp 2>waterbullet.cpp 1>decals.cpp 2>voice_gamemgr.cpp 2>vguiscreen.cpp 1>death_pose.cpp 2>vgui_gamedll_int.cpp 1>collisionproperty.cpp 1>clientsideeffects_test.cpp 2>vehicle_jeep_episodic.cpp 1>clientsideeffects.cpp 1>clientshadowmgr.cpp 1>clientmode_shared.cpp 2>Generating Code... 1>clientleafsystem.cpp 1>Generating Code... 2>Compiling... 2>vehicle_choreo_generic.cpp 2>vehicle_baseserver.cpp 1>Compiling... 1>cliententitylist.cpp 1>clienteffectprecachesystem.cpp 1>client_thinklist.cpp 2>vehicle_base.cpp 1>client_factorylist.cpp 1>classmap.cpp 1>cl_mat_stub.cpp 1>cdll_util.cpp 2>variant_t.cpp 2>util_shared.cpp 1>cdll_client_int.cpp 2>util.cpp 2>usercmd.cpp 2>triggers.cpp 1>camomaterialproxy.cpp 1>c_world.cpp 2>trains.cpp 1>C_WaterLODControl.cpp 1>c_vguiscreen.cpp 2>timedeventmgr.cpp 2>textstatsmgr.cpp 1>c_vehicle_jeep.cpp 2>testtraceline.cpp 2>testfunctions.cpp 1>c_vehicle_choreo_generic.cpp 2>test_stressentities.cpp 1>c_user_message_register.cpp 2>test_proxytoggle.cpp 2>test_ehandle.cpp 1>c_test_proxytoggle.cpp 2>tesla.cpp 1>c_tesla.cpp 2>terrainmodmgr.cpp 2>tempmonster.cpp 1>c_team.cpp 2>TemplateEntities.cpp 1>c_te_beamfollow.cpp 2>Generating Code... 1>c_sun.cpp 1>Generating Code... 1>Compiling... 1>c_sprite.cpp 1>c_spotlight_end.cpp 2>Compiling... 2>teamplay_gamerules.cpp 1>c_soundscape.cpp 2>team_spawnpoint.cpp 2>team.cpp 1>c_shadowcontrol.cpp 2>te_effect_dispatch.cpp 1>c_sceneentity.cpp 2>te_beamfollow.cpp 2>tanktrain.cpp 2>takedamageinfo.cpp 2>survival_gamerules.cpp 1>c_rumble.cpp 1>c_rope.cpp 2>sun.cpp 2>subs.cpp 1>c_ragdoll_manager.cpp 2>studio_shared.cpp 1>c_props.cpp 2>Sprite.cpp 1>c_point_commentary_node.cpp 2>spotlightend.cpp 2>soundscape_system.cpp 2>soundscape.cpp 1>c_point_camera.cpp 2>SoundParametersInternal.cpp 1>c_playerresource.cpp 2>soundenvelope.cpp 1>c_plasma.cpp 2>soundent.cpp 1>c_pixel_visibility.cpp 2>SoundEmitterSystem.cpp 1>c_physmagnet.cpp 2>sound.cpp 1>c_physicsprop.cpp 1>c_physbox.cpp 2>Generating Code... 1>C_MaterialModifyControl.cpp 1>c_lightglow.cpp 1>c_hairball.cpp 1>Generating Code... 2>Compiling... 2>SkyCamera.cpp 2>singleplay_gamerules.cpp 2>simtimer.cpp 2>shadowcontrol.cpp 1>Compiling... 1>c_gib.cpp 2>ServerNetworkProperty.cpp 2>sequence_Transitioner.cpp 1>c_func_tracktrain.cpp 2>sendproxy.cpp 1>c_func_smokevolume.cpp 2>scriptedtarget.cpp 1>c_func_occluder.cpp 1>C_Func_Monitor.cpp 2>scripted.cpp 1>c_func_lod.cpp 1>c_func_dust.cpp 2>scratchpad_gamedll_helpers.cpp 1>c_func_conveyor.cpp 2>sceneentity_shared.cpp 2>sceneentity.cpp 1>c_func_breakablesurf.cpp 1>c_func_areaportalwindow.cpp 1>c_fish.cpp 1>c_fire_smoke.cpp 1>c_env_screenoverlay.cpp 1>c_env_particlescript.cpp 1>c_entityparticletrail.cpp 1>c_entitydissolve.cpp 1>c_dynamiclight.cpp 2>SceneCache.cpp 1>c_breakableprop.cpp 1>c_baseviewmodel.cpp 1>c_baseplayer.cpp 2>saverestore_gamedll.cpp 2>saverestore.cpp 2>rope_helpers.cpp 1>Generating Code... 2>rope.cpp 2>recipientfilter.cpp 2>RagdollBoogie.cpp 2>ragdoll_shared.cpp 2>Generating Code... 1>Compiling... 1>c_baseflex.cpp 1>c_baseentity.cpp 2>Compiling... 2>ragdoll_manager.cpp 1>c_basedoor.cpp 2>props_shared.cpp 1>c_basecombatweapon.cpp 2>props.cpp 1>c_basecombatcharacter.cpp 1>c_baseanimatingoverlay.cpp 1>c_baseanimating.cpp 2>prop_stickybomb.cpp 2>prop_coreball.cpp 2>predicted_viewmodel.cpp 2>predictableid.cpp 1>c_ai_basenpc.cpp 2>precache_register.cpp 2>pointteleport.cpp 1>c_ai_basehumanoid.cpp 2>pointhurt.cpp 1>bonelist.cpp 2>PointAngularVelocitySensor.cpp 1>bone_merge_cache.cpp 2>pointanglesensor.cpp 2>point_template.cpp 1>bone_accessor.cpp 1>beamdraw.cpp 2>point_spotlight.cpp 1>beam_shared.cpp 2>point_playermoveconstraint.cpp 2>point_devshot_camera.cpp 1>baseviewport.cpp 2>point_camera.cpp 2>plugin_check.cpp 2>playerlocaldata.cpp 2>playerinfomanager.cpp 2>Generating Code... 1>baseviewmodel_shared.cpp 1>baseplayer_shared.cpp 1>baseparticleentity.cpp 1>basegrenade_shared.cpp 1>baseentity_shared.cpp 1>Generating Code... 2>Compiling... 2>player_resource.cpp 2>player_pickup.cpp 2>player_lagcompensation.cpp 2>player_command.cpp 2>player.cpp 1>Compiling... 1>basecombatweapon_shared.cpp 2>physobj.cpp 1>basecombatcharacter_shared.cpp 2>physics_shared.cpp 1>baseanimatedtextureproxy.cpp 2>physics_saverestore.cpp 1>base_playeranimstate.cpp 2>physics_prop_ragdoll.cpp 1>animation.cpp 1>animatedtextureproxy.cpp 1>animatedoffsettextureproxy.cpp 1>animatedentitytextureproxy.cpp 2>physics_npc_solver.cpp 1>ammodef.cpp 1>alphamaterialproxy.cpp 2>physics_main_shared.cpp 1>activitylist.cpp 1>Generating Code... 2>physics_main.cpp 2>physics_impact_damage.cpp 2>physics_fx.cpp 2>physics_cannister.cpp 1>Compiling... 2>physics_bone_follower.cpp 2>physics.cpp 2>physconstraint.cpp 2>phys_controller.cpp 2>pathtrack.cpp 2>Generating Code... 1>hud_deathnotice.cpp 1>Compiling... 1>backgroundpanel.cpp 1>Compiling... 1>weapon_shotgun.cpp 2>Compiling... 2>pathcorner.cpp 2>particle_light.cpp 1>Compiling... 2>obstacle_pushaway.cpp 1>vmatrix.cpp 2>npc_vehicledriver.cpp 1>vallocator.cpp 1>studio.cpp 2>npc_combine_episodic.cpp 1>stringregistry.cpp 1>simple_physics.cpp 1>sheetsimulator.cpp 2>npc_alyx_episodic.cpp 1>sentence.cpp 1>ScratchPadUtils.cpp 1>scratchpad3d.cpp 2>ndebugoverlay.cpp 1>rope_physics.cpp 2>nav_node.cpp 2>nav_mesh.cpp 1>rendertexture.cpp 2>nav_ladder.cpp 1>randoverride.cpp 2>nav_generate.cpp 1>networkvar.cpp 1>memoverride.cpp 2>nav_file.cpp 1>c:\rileys mod\src\public\tier0\memoverride.cpp(16) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory 1>KeyValues.cpp 1>c:\rileys mod\src\tier1\keyvalues.cpp(14) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory 1>interval.cpp 2>nav_edit.cpp 1>interpolatortypes.cpp 2>nav_colors.cpp 1>in_mouse.cpp 2>nav_area.cpp 1>c:\rileys mod\src\cl_dll\in_mouse.cpp(9) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory 1>in_joystick.cpp 1>c:\rileys mod\src\cl_dll\in_joystick.cpp(10) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory 1>IceKey.cpp 1>Generating Code... 2>multiplay_gamerules.cpp 2>movevars_shared.cpp 2>movement.cpp 2>movehelper_server.cpp 1>Compiling... 1>filesystem_helpers.cpp 2>monstermaker.cpp 1>dt_utlvector_recv.cpp 2>Generating Code... 1>dt_utlvector_common.cpp 1>dt_recv.cpp 1>crtmemdebug.cpp 1>collisionutils.cpp 1>client_class.cpp 1>choreoscene.cpp 1>c:\rileys mod\src\game_shared\choreoscene.cpp(11) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory 1>choreoevent.cpp 2>Compiling... 2>ModelSoundsCache.cpp 2>modelentities.cpp 2>message_entity.cpp 2>MaterialModifyControl.cpp 2>maprules.cpp 1>choreochannel.cpp 2>mapentities_shared.cpp 2>mapentities.cpp 2>logicrelay.cpp 2>logicentities.cpp 1>choreoactor.cpp 2>logicauto.cpp 2>logic_navigation.cpp 2>logic_measure_movement.cpp 2>lights.cpp 2>lightglow.cpp 1>bone_setup.cpp 2>item_world.cpp 2>intermission.cpp 2>info_darknessmode_lightsource.cpp 2>info_camera_link.cpp 1>Generating Code... 2>igamesystem.cpp 2>hltvdirector.cpp 2>Generating Code... 1>Creating browse information file... 1>Microsoft Browse Information Maintenance Utility Version 8.00.50727 1>Copyright (C) Microsoft Corporation. All rights reserved. 1>BSCMAKE: error BK1506 : cannot open file '.\debug hl2mp\choreoscene.sbr': No such file or directory 2>Compiling... 2>hl2mp_bot_temp.cpp 2>hierarchy.cpp 2>h_cycler.cpp 2>h_ai.cpp 2>guntarget.cpp 2>grenadethrown.cpp 2>grenade_hopwire.cpp 2>globalstate.cpp 2>globals.cpp 2>gib.cpp 2>genericmonster.cpp 2>genericactor.cpp 2>gamevars_shared.cpp 2>gametrace_dll.cpp 2>gamestringpool.cpp 2>gamerules_register.cpp 2>gamerules.cpp 2>gamemovement.cpp 2>gameinterface.cpp 2>game_ui.cpp 2>Generating Code... 2>Compiling... 2>game.cpp 2>func_smokevolume.cpp 2>func_occluder.cpp 2>func_movelinear.cpp 2>Func_Monitor.cpp 2>func_lod.cpp 2>func_ladder_endpoint.cpp 2>func_ladder.cpp 2>func_dust.cpp 2>func_breakablesurf.cpp 1>Build log was saved at "file://c:\Rileys Mod\src\cl_dll\Debug HL2MP\BuildLog.htm" 1>client_hl2mp - 6 error(s), 0 warning(s) 2>func_break.cpp 2>func_areaportalwindow.cpp 2>func_areaportalbase.cpp 2>func_areaportal.cpp 2>fourwheelvehiclephysics.cpp 2>fogcontroller.cpp 2>fish.cpp 2>fire_smoke.cpp 2>fire.cpp 2>filters.cpp 2>Generating Code... 2>Compiling... 2>explode.cpp 2>EventLog.cpp 2>eventlist.cpp 2>EnvSpark.cpp 2>EnvShake.cpp 2>envmicrophone.cpp 2>EnvMessage.cpp 2>EnvLaser.cpp 2>EnvHudHint.cpp 2>EnvFade.cpp 2>EnvBeam.cpp 2>env_zoom.cpp 2>env_wind_shared.cpp 2>env_texturetoggle.cpp 2>env_screenoverlay.cpp 2>env_player_surface_trigger.cpp 2>env_particlescript.cpp 2>env_entity_maker.cpp 2>env_effectsscript.cpp 2>env_detail_controller.cpp 2>Generating Code... 2>Compiling... 2>EntityParticleTrail_Shared.cpp 2>EntityParticleTrail.cpp 2>entitylist_base.cpp 2>entitylist.cpp 2>EntityFlame.cpp 2>EntityDissolve.cpp 2>entityblocker.cpp 2>ehandle.cpp 2>EffectsServer.cpp 2>effects.cpp 2>effect_dispatch_data.cpp 2>dynamiclight.cpp 2>doors.cpp 2>decals.cpp 2>debugoverlay_shared.cpp 2>death_pose.cpp 2>damagemodifier.cpp 2>cterrainmorph.cpp 2>CRagdollMagnet.cpp 2>cplane.cpp 2>Generating Code... 2>Compiling... 2>controlentities.cpp 2>CommentarySystem.cpp 2>collisionproperty.cpp 2>client.cpp 2>cbase.cpp 2>buttons.cpp 2>bmodels.cpp 2>bitstring.cpp 2>beam_shared.cpp 2>baseviewmodel_shared.cpp 2>baseviewmodel.cpp 2>baseplayer_shared.cpp 2>baseparticleentity.cpp 2>basegrenade_timed.cpp 2>basegrenade_shared.cpp 2>basegrenade_contact.cpp 2>basegrenade_concussion.cpp 2>baseflex.cpp 2>baseentity_shared.cpp 2>baseentity.cpp 2>Generating Code... 2>Compiling... 2>basecombatweapon_shared.cpp 2>basecombatweapon.cpp 2>basecombatcharacter_shared.cpp 2>basecombatcharacter.cpp 2>BaseAnimatingOverlay.cpp 2>baseanimating.cpp 2>base_transmit_proxy.cpp 2>base_playeranimstate.cpp 2>animation.cpp 2>ammodef.cpp 2>ai_waypoint.cpp 2>ai_utils.cpp 2>ai_trackpather.cpp 2>ai_task.cpp 2>ai_tacticalservices.cpp 2>ai_squadslot.cpp 2>ai_squad.cpp 2>ai_speechfilter.cpp 2>ai_speech.cpp 2>ai_sentence.cpp 2>Generating Code... 2>Compiling... 2>ai_senses.cpp 2>ai_scriptconditions.cpp 2>ai_schedule.cpp 2>ai_saverestore.cpp 2>ai_route.cpp 2>AI_ResponseSystem.cpp 2>ai_relationship.cpp 2>ai_playerally.cpp 2>ai_planesolver.cpp 2>ai_pathfinder.cpp 2>ai_node.cpp 2>ai_networkmanager.cpp 2>ai_network.cpp 2>ai_navigator.cpp 2>ai_namespaces.cpp 2>ai_movesolver.cpp 2>ai_moveshoot.cpp 2>ai_moveprobe.cpp 2>ai_motor.cpp 2>ai_memory.cpp 2>Generating Code... 2>Compiling... 2>ai_looktarget.cpp 2>ai_localnavigator.cpp 2>ai_link.cpp 2>AI_Interest_Target.cpp 2>ai_initutils.cpp 2>ai_hull.cpp 2>ai_hint.cpp 2>ai_goalentity.cpp 2>ai_eventresponse.cpp 2>ai_event.cpp 2>ai_dynamiclink.cpp 2>ai_default.cpp 2>AI_Criteria.cpp 2>ai_condition.cpp 2>ai_concommands.cpp 2>ai_blended_movement.cpp 2>ai_behavior_standoff.cpp 2>ai_behavior_rappel.cpp 2>ai_behavior_passenger_zombie.cpp 2>ai_behavior_passenger_companion.cpp 2>Generating Code... 2>Compiling... 2>ai_behavior_passenger.cpp 2>ai_behavior_operator.cpp 2>ai_behavior_lead.cpp 2>ai_behavior_follow.cpp 2>ai_behavior_assault.cpp 2>ai_behavior.cpp 2>ai_basenpc_squad.cpp 2>ai_basenpc_schedule.cpp 2>ai_basenpc_physicsflyer.cpp 2>ai_basenpc_movement.cpp 2>ai_basenpc_flyer_new.cpp 2>ai_basenpc_flyer.cpp 2>ai_basenpc.cpp 2>ai_basehumanoid.cpp 2>ai_baseactor.cpp 2>ai_activity.cpp 2>activitylist.cpp 2>Generating Code... 2>Compiling... 2>weapon_stunstick.cpp 2>Compiling... 2>weapon_smg1.cpp 2>Compiling... 2>weapon_slam.cpp 2>Compiling... 2>weapon_shotgun.cpp 2>Compiling... 2>weapon_rpg.cpp 2>Compiling... 2>weapon_pistol.cpp 2>Compiling... 2>weapon_physcannon.cpp 2>Compiling... 2>weapon_frag.cpp 2>Compiling... 2>weapon_crowbar.cpp 2>Compiling... 2>weapon_crossbow.cpp 2>Compiling... 2>weapon_ar2.cpp 2>Compiling... 2>weapon_357.cpp 2>Compiling... 2>grenade_tripmine.cpp 2>Compiling... 2>grenade_satchel.cpp 2>Compiling... 2>vehicle_jeep.cpp 2>Compiling... 2>vmatrix.cpp 2>utlsymbol.cpp 2>utlbuffer.cpp 2>studio.cpp 2>stringregistry.cpp 2>stringpool.cpp 2>simple_physics.cpp 2>sheetsimulator.cpp 2>server_class.cpp 2>ScratchPadUtils.cpp 2>scratchpad3d.cpp 2>rope_physics.cpp 2>registry.cpp 2>c:\rileys mod\src\public\registry.cpp(15) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory 2>randoverride.cpp 2>networkvar.cpp 2>mempool.cpp 2>memoverride.cpp 2>c:\rileys mod\src\public\tier0\memoverride.cpp(16) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory 2>map_utils.cpp 2>KeyValues.cpp 2>c:\rileys mod\src\tier1\keyvalues.cpp(14) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory 2>keyframe.cpp 2>Generating Code... 2>Compiling... 2>interval.cpp 2>interpolatortypes.cpp 2>interface.cpp 2>c:\rileys mod\src\tier1\interface.cpp(9) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory 2>init_factory.cpp 2>IceKey.cpp 2>h_export.cpp 2>c:\rileys mod\src\public\winlite.h(22) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory 2>gamehandle.cpp 2>c:\rileys mod\src\public\winlite.h(22) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory 2>filesystem_helpers.cpp 2>ep1_gamestats.cpp 2>editor_sendcommand.cpp 2>c:\rileys mod\src\public\editor_sendcommand.cpp(17) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory 2>dt_utlvector_send.cpp 2>dt_utlvector_common.cpp 2>dt_send.cpp 2>convar.cpp 2>collisionutils.cpp 2>checksum_md5.cpp 2>checksum_crc.cpp 2>characterset.cpp 2>bone_setup.cpp 2>bitbuf.cpp 2>Generating Code... 2>Creating browse information file... 2>Microsoft Browse Information Maintenance Utility Version 8.00.50727 2>Copyright (C) Microsoft Corporation. All rights reserved. 2>BSCMAKE: error BK1506 : cannot open file '.\debug hl2mp\Editor_SendCommand.sbr': No such file or directory 2>Build log was saved at "file://c:\Rileys Mod\src\dlls\Debug HL2MP\BuildLog.htm" 2>server_hl2mp - 8 error(s), 0 warning(s)

Rebuild All: 0 succeeded, 2 failed, 0 skipped