User talk:Bigfootmech

From Valve Developer Community
Jump to: navigation, search

Another guy with my userpage... Though, feel free to steal :P --dutchmega 10:22, 29 Aug 2006 (PDT) Thx for the page dude, helped alot :)


OLD ACCOUNT

I'm leaving it here for legacy's sake, but I don't have much time to mod any more. Maybe I'll start up again if something really fun and/or accessible comes out.

RIP

Blue Shift 2: Didn't really get off the ground this one. Complete lack of any sort of organization of the mod leader to the point where I had actually fixed the main page of the site but he lost the password so he couldn't update it.
http://www.moddb.com/mods/blue-shift-2
http://www.blueshift2.com/

Sedition mod: I actually REALLY liked this one :*( The story and concept were brilliant, execution was OK... but in the end it just fell apart, people weren't talking to each other and one by one stopped talking altogether :( another one bites the dust.
http://www.moddb.com/mods/sedition
http://seditionmod.com
http://steamcommunity.com/groups/seditionmod


A Combines life: Hmm... I never saw this out very far. I did do work but I left after a couple of months because I couldn't keep up anymore, especially due to school. I still have all the guys on my MSN though (even if they all speak German apart form me o0). I think what happened was somebody got too interested in another mod, but stuff's hazy from back then... another guy from the mod I talked to jsut now said that the leader also had to bail due to studies.
http://www.moddb.com/mods/a-combines-life
http://www.sci-fi-tales.com/ (non existant)
http://sci-fi-tales.foren-city.de/ (forums)

BS2 Modelling

--Gman003 17:31, 29 Aug 2006 (PDT)

My personal policy is to take dedicated but not necessarily experienced people and make them into skilled mod team members. But, if I just took on anyone with HL2, the mod would come apart in minutes. So, a simple test weeds out wannabes.

Your test is to model a tank. The resolution doesn't have to be amazing, but it should withstand basic inspection during gameplay. Texturing it is optional.

--Gman003 17:31, 29 Aug 2006 (PDT)

Tank

--Bigfootmech 15:52 (GMT) | 7:52 (PDT) 30 Aug

Ok, well that's not a problem, Ive already made 2 tanks, and 1 of them has animatios and evrithing and can be played in arcrft 3, but again Lw poly and the construction is from a tutorial, do you want to give me a more specific tank, eg pics or sumtin... btw, I'm still a noob for valve so: I'm still trying to get Softimage XSI Mod to convert 3ds Max to Mdl for Steam. After that I need tocheck its workin and evrithing, but I'm still havin trouble wid Steam: I don't hav the program to compile the stuff, but I do have Bloodsed Dev C++.

Again, giv u wat i made in [wat format] - I still have to check [compatability] (I tried using foundation, but it bugged up the model) of allthe things cos The Softimage XSI Mod is to hard start learning wen I kno max.

And [New? Made? Picture?] Eg: You give me to work on to prove I didn't tak the tank of somwer else, or I can give you a tank that I already made. I have time,so not any problem for me till like 5th september, then I start school, but I will definately have time for mods, but not 24 hours, actually I'll only have like 7 hours a day maximum.

Texture I only have been working with a "warcraft 3" base texture, but I can still use Photoshop

and, how do I check if everything transferred eg: animation, texture, and model correctly to an Mdl? - Ill try get a max plugin

PS: I type fast so I gt letter skips here like this and it RALLY PISSES ME OFFEe... Next time I type on this site im using otepad, cnpn

I posted this in my here, and in Blue Shift2 Talk

Edit: How am i supposed to get it to you after I make it, and wat was the other thing... o yea, wat time r u free? u seem to be in America, so it would be a bit hard to talk apart from late @ nite here... (I'm in the UK)

ATM I am free from * Approx * 10Am (10:00) GMT - 12 PM (24:00) GMT That would be aabout *Approx * 3 Am (3:00) PDT - 5 PM (17:00) PDT 00:48 am GMT 31 Aug Actually if you don't mind, I wouyld like to represent the Chaos predator From Warhammer 40,000 I have here, well, less chaos, cos I cant add all the poles and heads without extreme polys, but I have spent today making and improving it as a model, so far I have done the model, need to finish unwrapping UVWs and then make a skin for it and animate it. Ps: the treads are not wheels, or a block, they are actual tank treads that are tank treads. Also with the treads being themselves and having wheels not pentagons to run on them, the full model is about 2000 polys, even though it is in essence simple, I have optimised it by merging faces, but I have not deleted many (eg: bottom of tank which would !probably! never be seen, the only faces I have deleted was from the "neck" of the tank, because it is impossible of the top or bottom of it EVER to be seen, unless you completely dismantle the model.

But if you want I will remake a new tank if you give me pics to proveI am not copying som1 els. Maybe I can use my free hosting plan and upload the model there, but I'm not sure you could open 3ds max scene files, so I might aswell just upload renders (no animation of cool tread movement *sniff* :*( )... actually ImmageShack givs u free space for pix 00:48 am GMT 31 Aug

--Bigfootmech 15:52 (GMT) | 7:52 (PDT) 30 Aug

BS2

Send me anything, I always do a decent search for fakes.

Really, I just picked a tank because you have experience making those, and I may need a tank. Make anything you want, I'll see if it's any good.



Tank and test

Ok, well I got a tank, almost ready, but I have a lot to go through: I am trying to get Visual C++ 2005 to be able to see how my model performs, and I'm also experiencing compatability errors with 3ds max... I have 2 things to get it from max to steam 1 is through the programme Softimmage XSI 2nd is by exporting it with something, then you are supposed to compile it into an mdl, so far I cant get the compiler to work, so I have no idea how it works if at all, because the tank treads run on a spline, and that is definately incompatible with XSI : the shape stays in the same place, but even if I try to animate it in max, it mucks up in XSI, and I want to see if it works the other way (hope it does). I have skinned the model with default metal shades from max, cos unwrapping took too long, and I cant make a good 2d skin aniway.

Testing

I hav the tank(s) complete from a while ago, I'm just trying to get that dav visual C++ 2003 to test the transition to the steam engine.

Im getting REALLY ****ED OFF </shout> I cant get Visual thingy 2003 and I cant get the compiler to work.... This is taking way too long >:(

Try just adding it into GMod, I hear that's much easier. --Gman003 15:59, 5 Sep 2006 (PDT)

Thx for Gmod, but there are still compatability issues

Thx for that, didn't kno u cud hav ur own models, that'll save me a bt of time, but Cannonfodders compiler for Mdl's also doesn't seem to work, Im getting some error about it not being a valid steam application, and as for running it through softimmage, the linked parts go... wonkey for some reason :S. Especially if animated. I started school today properly, but I'll try get this working and then when I think my model is O.K. I'll find some hosting and upload it.

I've completely unwrapped the model and put a so called "skin" onto it because I can't find what the problem with the compiler is, and I thought if im making a skin, I might aswell make it so if you need to you can edit it to whatever colour you want... I have done it rather sloppily, but nm took me a while and its perfectly OK for a test. I'm going to keep trying Cannonfodders tools to see if I can compile.

Tank Done

Ok, the tank is complete TO A DEGREE

Poly Count: 1204 (incliding everything: tank, treads, and phys boxes)

The treads can't compile correctly unfortunately so they can't animate either: they are exported as a satic shape, not an array of squares wrapped around spline. The only way around this is to fix it in 3ds Max.

On a good note the skin is able to be reskinned whenever you want, and I can take it from almost any format to a valve skin file.

The tank is modelled fully on the outside as a Vehicle/Prop.

Scrapped: Make fully working tank treads

         Make tank hollow, then put an interior making it a vehicle/enviroment.

I have it in 2 differrent ways I can transport to you. Both in a zipped file (zip/, rar, ace) and they are either: compiled, or uncompiled. But I don't know what you want and to make it quicker I will upload both methods in all of these soon.

Tank Status: Modelling: DONE Unwrapping: DONE Skinning: Partially done (skin is very basic, and is not a tank skin, but a reference picture. Phys Boxes: DONE Animation: NONE Submodels: NOT DONE

So with this, It is an OK tank, but nowhere good enough for gameplay with it. If I skinned it, then it would be a suitable prop, but apart from that it wouldn't do very much.

I chose not to do the rest because it is too time consuming, and if I'm not goin to get in with the model then, what is the point of having an animated tank.

If you are not sure about the tank and want me to finish it off totally to the best of my abilities, it might take me a few more days bit I'll try.

PS: sorry it took so long to do this tank, in theory i did it much quicker, but after I did the treads Which didnt work, I also had to find a way to import from Max to Steam which I have never done before.

PS PS: I took geocities, as the quickest host, but it would not take .ace, or .rar, so all i got uploaded was the zip

Lemming

lemmingrended1wm2.jpg

http://www.hiveworkshop.com/forums/f276/lemming-27216/ for more pictures

As I finished the tank a while ago, I chose to spend today helping dad clear out the patio, then sand it ALL, so far I finished sanding the table, 4 chairs, and together we did about 1/3 of the floor. But I just couldn't stay away from my computer, so I took the last model I was working on for warcraft 3 which I scrapped because of too many poys- a LEMMING! You know that game where you get 100 lemmings and your supposed to rescue them... Well I sometimes dream up games/mods that don't exist, and for fun I try to see if I can complete em in real life. Aniway, the lemming has no actions yet, but has a skeleton, unwrapped, textured, and I did it from 2 low pixel pictures... I'll upload it to geocities soon, so you can see it. Ps: I will animate for BS2 if need be, but I don't like animation much, expecially for Complexed games like HL2, because you have about 50 animations to each model.


EDIT: Error: Something with skin error, cant b bothered to fix, been trying 4 hours. Ps: I compiled that other tank for Valve too, but looks kinda shit even with skin, seems to be same skin problem as with lemming since they were made and skinned by 3ds max 5, then just boned and run through max 8.

Actions done: 0 Ready 5 Hand 15 HDown 25 Hands 35 HsDown 45 Rifle 55 RDown 65 EMPTY 70 LegsAngle 80 LegsUp 90 LARifle 100 LURifle 110 RUse 119 120 Use 130


TODO:

{ FireHand FireHands FireRifle } Maybe standing, no movement?

{ ReloadHand ReloadHands } Down, up ReloadRifle

RifleZoom ZoomShoot

{ CrouchHand CrouchHands CrouchRifle FireCrouckHand FireCrouckHands FireCrouckRifle }Crouch/bend over. Hard to do, neck misaligned