User talk:Ardent

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Hello Everybody Ardent Here;

I'm designing a community test chamber for Portal 2.

I have created it using the PeTI and then exported it to Hammer so I could add Textures. It is a large map and I had made the assumption what I would be able to make checkpoints. However I've searched for video tutorials and read various articles and cannot figure out how to make save points. I know it has something to do with logic_autosave. I have set the following my output named: OnUser1 via this imput: Save and It doesn't seem to have any effect when I try and run my map. I didn't set "Targets entities named" to anything because it seems to only let you target entities and not a location for the spawn point.

I am also encountering a second issue When I compile and run my map for testing, I get pop-up hints like use "E" to pickup and "Rick/left click" to make Portals. These hints didn't happen in the PeTI and I did nothing to add them that I'm aware of. I only just exported it over to Hammer. I couldn't find a command or setting that would solve this.

Any Help to either of my issues would be appreciated. Hopefully I can get it working and finished, and you can Play the map.

Hello. The OnUser1-4 outputs are fired whenever an entity receives the FireUser1-4 inputs. The output you should use is OnStartTouch if you're using a trigger, OnPressed if you're using a button, or any other appropriate output. The game hints can be ignored. For some reason they seem to reset when launchin Portal 2 from Hammer's run map window. -- Dr. Orange talk · contributions 20:06, 2 March 2017 (UTC)

Thanks for the Help and quick response.

You're welcome! Remember to sign your posts on discussion pages with four tilde signs (~~~~). This will automaticly add your signature and timestamp, making it easier for other people to see who typed what. -- Dr. Orange talk · contributions 10:58, 3 March 2017 (UTC)