User:Vemarkis

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Ville Mattila
Newbie C++ Coder

Goals
To make a multiplayer mod based on HL2 MP SDK that has two teams(maybe three later). Other team is the humans, that collect resources from spots all over the map(like in Natural Selection, except there are resource gathering units), which they can use to create medkits, weapons, or even complex mechanical soldiers(Npc's) with a device called the Matter Assembler, which is always at a fixed point in a map. The matter assembler also creates waste as a byproduct, which is represented by explosive barrels which the human team can use to make traps, or even fuel the more advanced mechanical creations. The human team consists solely of two players, one is a soldier, and one is a scientist(that uses the Matter Assembler).

The Soldier & Scientist can also construct things with the teams resources without the matter assembler, and enhance those constructions with attachments like targeting computers, or laser sights from the Matter Assembler. The soldier can command all the mechanical creations of the team in battle, giving useful commands such as "seek cover", or "attack that target". The human team mostly relies on the mechanical creations to keep the other team from killing them. The humans cannot respawn. If the scientist dies, all tech research will be much slower since the soldier cannot do research on new sciences as efficiently as the scientist. If the soldier dies, the scientist looses access to heavy firepower early on, significantly frustrating his advance on the resources, and further making him vulnerable to the alien team.

The Human team has 3 tech levels, representing level of advancement. First one is "Primitive" which contains basic things such as projectile weapons(smg's or pistols, but not grenade launcher grade), and basic targeting computers for sentry guns. Items created in "Primitive" stage of the game create considerable waste, and are not that strong against the aliens or in usefulness otherwise. But they are cheap to make. Next stage is "Efficient" which contains more complex projectile weapons, such as grenade launchers, and better SMG's and pistols which create less waste when created, and also contains the first mechanical soldiers. Last stage is Advanced, during which the human team gains access to advanced energy weaponry(think something like a Wraith stunner from Stargate Atlantis, or a Zat gun from Stargate). They also gain access to advanced robotics, and the possibility to revive team members using the matter assembler.

The other team is the Aliens, who have 8 to 10 players, 1 of them being the queen. The queen is mobile, and in practical sense is the spawnpoint for all aliens. The queen lays eggs, and also enhances the alien team by "mutating" creating new strains of aliens, or enhancing a already existing strain with new abilities or strength. The aliens also compete for the resources the human team wants. The alien team can create hives. In the hive the aliens have certain advantages, such as having water pools that heal, and better hiding them in the background. The queen must settle on a resource node to be able to lay eggs & mutate as they both require resources. The alien team can have total of 2 queens if player count is 10, otherwise it is just 1. The aliens can later on create "structures" that are laid on resource nodes.