User:Sympuppy

From Valve Developer Community
Jump to navigation Jump to search

Hi! I'm a college student dabbling in game development and modding. I love tf2, and you can usually find me trimping around the map every match.

I'm currently writing an automatic .vmf file generator in C#, which will essentially allow for procedurally generated maps. I plan on eventually making it analyze .vmf files of official maps and derive patterns for materials, brushes, and entities based on the clustered distributions of positions, texture frequencies, etc. Then, I can use that data in my generator so that instead of being random generation, the generation follows a probabilistic model. My hope is to eventually make a map generator than can spit out a .vmf ready to compile that is just as good as an actual map. Who knows, maybe I'll even read up on machine learning so that it can determine more patterns within maps based solely on .vmf data.

I also make video games in my free time: https://christopher-dantinne.itch.io/

Other than that I've made many maps for TF2, which can be found on my Steam Workshop.