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Source engine level designer with a broad knowledge of the game mechanics and mapping workflows. Also a hefty amount of knowledge on level design theory, and other software helpful with level design such as Adobe Photoshop. A big fan of Zombie Escape mod for CS:S and CS:GO. Over the last years, been busy with projects in the aforementioned games, though only publicly released a few things, due to lack of time and other issues. A solid 5 years of experience in Hammer Editor and the vast majority of Source technologies. If you ask for help, I can probably give it, unless it's something too bizarre or something I don't know about. In any case, feel free to add me and ask here.