User:HackerPide

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// Apex Legends config

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// https://developer.valvesoftware.com/w/index.php?title=User:HackerPide&action=edit


// Apex Legends config by HackerPide // Last Update: 11/14/2022 // Thanks to these people for sharing their personal configs: deaFPS, Tsunami, Ratz // // To use this config, add "+exec autoexec" to your launch options // and put these lines in an autoexec.cfg file in your cfg folder in your game installation folder // I also recommend that you add "-novid" to your launch options to skip EA intro on startup // // KEY-LIST------------------------------------------------------ // "F3" - Toggle Velocity Counter // "F4" - Toggle Net-graph (See ping) // "F5" - Reexecute this Autoexec // "F6" - Execute test.cfg for easy editing or testing config // // * Settings unavalible or restricted through in-game menu


// GAMEPLAY-SETTINGS--------------------------------------------- hud_setting_adsDof "0" // * Minimizes ADS Depth of Field (Doesnt remove it compleatly) localClientPlayerCachedLevel "25" // * Fixes Unable to queue ranked when yourteam mates see you as lvl 1 //cl_drawmonitors "0" // * Hide banners //CrossPlay_user_optin "1" // * 0 Disables Crossplay //cl_fovScale "1.7" // * 1.55 = 110FOV | 1.7 = 120FOV

// CUSTOM-BINDS-------------------------------------------------- bind "F3" "toggle cl_showpos 1 0" // * Toggle for the Velocity Counter bind "F4" "toggle shownet_enabled 1 0" // * Net Graph Toggle bind "F5" "exec autoexec.cfg" // * Re-Execute this config bind "o" "disconnect" // * Returns you to "Continue" screen immidiatley, usefull when stuck in "connecting to lobby"


// Audio--------------------------------------------------------- //miles_channels 2 // * Tells the number of audio channels to the audio engine, try 8 if ur using one of those fake 7.1 headsets //sound_num_speakers 2 // * Also Number of your audio channels


// PRIVACY-SETTINGS---------------------------------------------- telemetry_client_enable 0 // * Disables EA Telemetry telemetry_client_sendInterval 0 // * Disables EA Telemetry pin_opt_in 0 // Opts out of Respawn Data surveys pin_plat_id 0 // Opts out of Respawn Data surveys //voice_forcemicrecord 0 // * Denys recording of comms to the server


// GRAPHICS-BASED-COMMANDS--------------------------------------- fps_max 300 fps_max_menu 120 //mat_mipmaptextures 0 //mat_picmip 4 // * Basically this is the texture Quality controller of the game 4 = Lowest ... 1 = High //sssss_enable 0 // * Disables Screen Space Subsurface Scattering //particle_cpu_level 0 // * Reduces the quality of particles //cl_particle_fallback_multiplier 0 // * Multiplier for falling back to cheaper effects under load //cl_particle_fallback_base 4 // * Base for falling back to cheaper effects under load, higher values = lower quality (thx for the guy that draw my attention to it in issues tab) noise_filter_scale 0 // * Removes Film-grain mat_postprocess_enable 0 // * Disable postprocessing, probably doesn't work anymore mat_debug_postprocessing_effects "0" r_fog 0 // * Disable fog, probably doesn't work anymore fog_enable 0 fog_enable_water_fog 0 fog_enableskybox 0 mat_screen_blur_enabled 0 // * Disable UI blur r_blurmenubg 0 cl_blurTapSize 0 // * Disable motion blur mat_dof_max_blur_radius 0 mat_dof_quality 0 mat_motion_blur_enabled 0 mat_motion_blur_falling_intensity 0 mat_motion_blur_falling_max 0 mat_motion_blur_falling_min 0 mat_motion_blur_forward_enabled 0 mat_motion_blur_percent_of_screen_max 0 mat_motion_blur_rotation_intensity 0 mat_motion_blur_strength 0 mat_blur_b 0 mat_blur_g 0 mat_blur_r 0 //mat_bloom_scalefactor_scalar 0 // * Disable bloom (nothing to do with recoil) //mat_bloom_max_lighting_value 0 //mat_bloom_streak_amount 0 //mat_bloom_wide_amount 0 //mat_bloomscale 0 //mat_disable_bloom 1 //mat_force_bloom 0 //mat_superbloom 0

viewmodel_selfshadow 0 viewmodelShake 0 viewmodel_recoil 0

nx_static_lobby_mode 2 // * Nintendo switch cvar that got somehow into the main game, "2" reduces loading times //cl_gib_allow 0 // * Allow gibs //cl_gib_attack_dir_scale 0 //r_cleardecals // * Clears all decals on exec


// MISC---------------------------------------------------------- cl_matchmaking_timeout 10 // * Raise base matchmaking timeout to decrease potential timeouts (Default 0.5) cl_ranked_reconnect_timeout 300 // * Sync to reconnect_timeout to allow max reconnectable time (Default 15) cl_resend_timeout 300 // * Sync to reconnect_timeout to allow max reconnectable time (Default 10) cl_timeout "30"

m_rawinput "1" // * Takes the direct input of your mouse m_filter "0" // * Makes sure any kind of mouse filtering is off m_acceleration "0" // Once again this makes sure mouse acceleration is off m_customaccel "0" m_customaccel_exponent "0" m_mouseaccel1 "0" m_mouseaccel2 "0" m_customaccel_max "0" joystick "0" joystick_force_disabled "1" joystick_force_disabled_set_from_options "1" unbindalljoystick

//r_drawtracers_firstperson "0" // * Set to 0 for no tracers on YOUR bullets, probably doesn't work anymore cl_forcepreload 1 // * Force preload (of maps?) sv_forcepreload 1

rate "786432" // * Placebo network shit net_compresspackets 0

bind F6 "exec test.cfg" // * Execute test.cfg for easy editing or testing config rspn_motd "Autoexec loaded." // * MOTD host_writeconfig playvol x_button 1