User:HackerPide
// Apex Legends config
// View this page on the "View source" tab to view it correctly:
// https://developer.valvesoftware.com/w/index.php?title=User:HackerPide&action=edit
// Apex Legends config by HackerPide
// Last Update: 11/14/2022
// Thanks to these people for sharing their personal configs: deaFPS, Tsunami, Ratz
//
// To use this config, add "+exec autoexec" to your launch options
// and put these lines in an autoexec.cfg file in your cfg folder in your game installation folder
// I also recommend that you add "-novid" to your launch options to skip EA intro on startup
//
// KEY-LIST------------------------------------------------------
// "F3" - Toggle Velocity Counter
// "F4" - Toggle Net-graph (See ping)
// "F5" - Reexecute this Autoexec
// "F6" - Execute test.cfg for easy editing or testing config
//
// * Settings unavalible or restricted through in-game menu
// GAMEPLAY-SETTINGS---------------------------------------------
hud_setting_adsDof "0" // * Minimizes ADS Depth of Field (Doesnt remove it compleatly)
localClientPlayerCachedLevel "25" // * Fixes Unable to queue ranked when yourteam mates see you as lvl 1
//cl_drawmonitors "0" // * Hide banners
//CrossPlay_user_optin "1" // * 0 Disables Crossplay
//cl_fovScale "1.7" // * 1.55 = 110FOV | 1.7 = 120FOV
// CUSTOM-BINDS-------------------------------------------------- bind "F3" "toggle cl_showpos 1 0" // * Toggle for the Velocity Counter bind "F4" "toggle shownet_enabled 1 0" // * Net Graph Toggle bind "F5" "exec autoexec.cfg" // * Re-Execute this config bind "o" "disconnect" // * Returns you to "Continue" screen immidiatley, usefull when stuck in "connecting to lobby"
// Audio---------------------------------------------------------
//miles_channels 2 // * Tells the number of audio channels to the audio engine, try 8 if ur using one of those fake 7.1 headsets
//sound_num_speakers 2 // * Also Number of your audio channels
// PRIVACY-SETTINGS----------------------------------------------
telemetry_client_enable 0 // * Disables EA Telemetry
telemetry_client_sendInterval 0 // * Disables EA Telemetry
pin_opt_in 0 // Opts out of Respawn Data surveys
pin_plat_id 0 // Opts out of Respawn Data surveys
//voice_forcemicrecord 0 // * Denys recording of comms to the server
// GRAPHICS-BASED-COMMANDS---------------------------------------
fps_max 300
fps_max_menu 120
//mat_mipmaptextures 0
//mat_picmip 4 // * Basically this is the texture Quality controller of the game 4 = Lowest ... 1 = High
//sssss_enable 0 // * Disables Screen Space Subsurface Scattering
//particle_cpu_level 0 // * Reduces the quality of particles
//cl_particle_fallback_multiplier 0 // * Multiplier for falling back to cheaper effects under load
//cl_particle_fallback_base 4 // * Base for falling back to cheaper effects under load, higher values = lower quality (thx for the guy that draw my attention to it in issues tab)
noise_filter_scale 0 // * Removes Film-grain
mat_postprocess_enable 0 // * Disable postprocessing, probably doesn't work anymore
mat_debug_postprocessing_effects "0"
r_fog 0 // * Disable fog, probably doesn't work anymore
fog_enable 0
fog_enable_water_fog 0
fog_enableskybox 0
mat_screen_blur_enabled 0 // * Disable UI blur
r_blurmenubg 0
cl_blurTapSize 0 // * Disable motion blur
mat_dof_max_blur_radius 0
mat_dof_quality 0
mat_motion_blur_enabled 0
mat_motion_blur_falling_intensity 0
mat_motion_blur_falling_max 0
mat_motion_blur_falling_min 0
mat_motion_blur_forward_enabled 0
mat_motion_blur_percent_of_screen_max 0
mat_motion_blur_rotation_intensity 0
mat_motion_blur_strength 0
mat_blur_b 0
mat_blur_g 0
mat_blur_r 0
//mat_bloom_scalefactor_scalar 0 // * Disable bloom (nothing to do with recoil)
//mat_bloom_max_lighting_value 0
//mat_bloom_streak_amount 0
//mat_bloom_wide_amount 0
//mat_bloomscale 0
//mat_disable_bloom 1
//mat_force_bloom 0
//mat_superbloom 0
viewmodel_selfshadow 0 viewmodelShake 0 viewmodel_recoil 0
nx_static_lobby_mode 2 // * Nintendo switch cvar that got somehow into the main game, "2" reduces loading times //cl_gib_allow 0 // * Allow gibs //cl_gib_attack_dir_scale 0 //r_cleardecals // * Clears all decals on exec
// MISC----------------------------------------------------------
cl_matchmaking_timeout 10 // * Raise base matchmaking timeout to decrease potential timeouts (Default 0.5)
cl_ranked_reconnect_timeout 300 // * Sync to reconnect_timeout to allow max reconnectable time (Default 15)
cl_resend_timeout 300 // * Sync to reconnect_timeout to allow max reconnectable time (Default 10)
cl_timeout "30"
m_rawinput "1" // * Takes the direct input of your mouse m_filter "0" // * Makes sure any kind of mouse filtering is off m_acceleration "0" // Once again this makes sure mouse acceleration is off m_customaccel "0" m_customaccel_exponent "0" m_mouseaccel1 "0" m_mouseaccel2 "0" m_customaccel_max "0" joystick "0" joystick_force_disabled "1" joystick_force_disabled_set_from_options "1" unbindalljoystick
//r_drawtracers_firstperson "0" // * Set to 0 for no tracers on YOUR bullets, probably doesn't work anymore cl_forcepreload 1 // * Force preload (of maps?) sv_forcepreload 1
rate "786432" // * Placebo network shit net_compresspackets 0
bind F6 "exec test.cfg" // * Execute test.cfg for easy editing or testing config rspn_motd "Autoexec loaded." // * MOTD host_writeconfig playvol x_button 1