User:DarkDruid

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Hey everyone thanks for checking out my page.

I've lived in Colorado all my life and got into game development because of Doom. In 2001 I learned to debug and compile the Doom Legacy port and soon after joined the.dev team and helped add support for Hexen. In the days of Half-Life 1 I became a mapper and designed levels for several mods including Desert Crisis, Natural Selection, and the Specialists. I was an official mapper and texture artist for the mod G.H.O.S.T. OPs. In 2002 I became a news editor for the Valve-ERC. Soon after I was a beta tester for the first version of the Steam platform and befriended Eric Johnson on my tracker. In 2003 I became a news editor for the Gamespy based planethalflife.com. In 2005 I was co-founder of mapwars.com the timed mapping contest.

In 2006 I wrote official tutorials in Valve's sdk, one talking about using wad2 to convert half-life textures two halflife 2 here , the second one was how to make and control bump maps for shaders in game. Over the last few years I've designed a few revolutionary gaming ideas but haven't had the resources to begin developing them and am always looking for new projects!