User:Aurel Tristen/L4D Progress

L4d_sv_stackhouse |
Author: | Aurel Tristen |
Mod: | Left 4 Dead |
Gameplay mode: | Survivor |
Progress |
Overall Progress: | 50% |
Layout: | 90% |
Textures: | 85% |
Models: | 90% |
Sounds: | 100% |
Navmesh: | 20% |
Testing: | 10% |
Details
Stackhouse (Named as such because of its layout, having 5 half-floors stacked on top of each other) is a Left 4 Dead Survivor level I am developing, based off of a friends house. The intention was to quickly develop a new level from the L4D SDK to learn the workflow, and enjoy the many wonderful urban props and textures Valve has created.
The house currently features breakaway walls, sniper hides, interactive props (Lamps that stop emitting light when shot), and plenty of surprise entrances for Zombies.
In the future, I'd like to develop a basic barricading system to allow players to temporarily block entry points. This is being done through breakable brushes, and entities, but I'm having trouble finding a way to get breakable brushes to re-spawn. I'm also having trouble making a trigger field that detects physics objects that have been dropped in it.
Problems
My current Nav mesh seems to crash the game with no errors once the 'panic' event has been triggered. Without a dump file or error message to trouble shoot, I'm really at a loss to what is causing the problem. I'm currently re-building the navmesh from scratch to try and correct this.
- Work In Progress screenshots