User:Aurel Tristen/L4D Progress

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L4d sv stackhouse0004.jpg

L4d_sv_stackhouse

Author: Aurel Tristen
Mod: Left 4 Dead
Gameplay mode: Survivor

Progress

Overall Progress: 50%
Layout: 90%
Textures: 85%
Models: 90%
Sounds: 100%
Navmesh: 20%
Testing: 10%



Details

Stackhouse (Named as such because of its layout, having 5 half-floors stacked on top of each other) is a Left 4 Dead Survivor level I am developing, based off of a friends house. The intention was to quickly develop a new level from the L4D SDK to learn the workflow, and enjoy the many wonderful urban props and textures Valve has created.

The house currently features breakaway walls, sniper hides, interactive props (Lamps that stop emitting light when shot), and plenty of surprise entrances for Zombies.

In the future, I'd like to develop a basic barricading system to allow players to temporarily block entry points. This is being done through breakable brushes, and entities, but I'm having trouble finding a way to get breakable brushes to re-spawn. I'm also having trouble making a trigger field that detects physics objects that have been dropped in it.

Problems

My current Nav mesh seems to crash the game with no errors once the 'panic' event has been triggered. Without a dump file or error message to trouble shoot, I'm really at a loss to what is causing the problem. I'm currently re-building the navmesh from scratch to try and correct this.