From Valve Developer Community
Keyvalues
- Weapon Skin
(weaponskin)
<integer>
- Some weapons have multiple versions of their textures, called skins. Set this to a number other than -1 to make the given weapon use that skin instead of the default.
- Glow Range
(glowrange)
<float>
- Set a custom glow range for this spawner. 0 means use the default range.
- Glow Backface Multiple
(glowbackfacemult)
<float> (only in ) !FGD
- If this object has a glow effect, multiply the effect by this much on the sides of the object that are facing away from the viewer.
Flags
- Enable Physics : [
1
]
- Must Exist : [
2
]
- Infinite items (overrides count) : [
8
] (only in )
Outputs
OnItemSpawn
(removed since )
- Fired if this object is spawned on the map. If the weapon is removed during the weapon spawn pass, this will not fire.