Template:Tfc kv effects5
@BaseClass TFEffects5 from Team Fortress Classic
Todo: Add info for these keyvalues
TFEffects5:
- Add/Subtract frags
(frags)
<integer> (only in ) - Add/Subtract lives
(lives)
<integer> (only in ) - Add/Subtract health
(health)
<integer> (only in ) - Armor Value %
(armorvalue)
<integer> (only in ) - Armor Class
(armorclass)
<choices> (only in )
- 0 : Normal
- 1 : 1 - Kevlar (Shell Resistant)
- 2 : 2 - Wooden (Nail Resistant)
- 4 : 4 - Blast (Explosion Resistant)
- 8 : 8 - Shock (Electricity Resistant)
- 16 : 16 - Ceramic (Fire Resistant)
- Add/Subtract shells
(a_s)
<integer> (only in ) - Add/Subtract nails
(a_n)
<integer> (only in ) - Add/Subtract rockets
(a_r)
<integer> (only in ) - Add/Subtract cells
(a_c)
<integer> (only in ) - Add/Subtract detpack
(ammo_detpack)
<integer> (only in )
Note:After applying all these values to the player, the playerclass limitations of the player are applied. So if you set the health of the player over that allowed, by his/her playerclass, it will then be lowered to the max_health for that playerclass.
Note:"lives" allows you to give/remove lives from players. This is only useful if the current map limits the number of lives each player has.
- Add/Subtract grenades #1
(no_grenades_1)
<integer> (only in ) - Add/Subtract grenades #2
(no_grenades_2)
<integer> (only in ) - Invincibility Duration
(invincible_finished)
<integer> (only in ) - Invisibility Duration
(invisible_finished)
<integer> (only in ) - Quad Duration
(super_damage_finished)
<integer> (only in ) - Rad Suit Duration
(radsuit_finished)
<integer> (only in ) - Score to AP Team
(count)
<integer> (only in ) - Teamcheck team point gain
(increase_team)
<integer> (only in ) - Blue point gain
(increase_team1)
<integer> (only in ) - Red point gain
(increase_team2)
<integer> (only in ) - Yellow point gain
(increase_team3)
<integer> (only in ) - Green point gain
(increase_team4)
<integer> (only in )