Template:Tfc kv effects5

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@BaseClass TFEffects5 from Team Fortress Classic Team Fortress Classic

Blank image.pngTodo: Add info for these keyvalues

TFEffects5:
Add/Subtract frags (frags) <integer> (only in Team Fortress Classic)
Add/Subtract lives (lives) <integer> (only in Team Fortress Classic)
Add/Subtract health (health) <integer> (only in Team Fortress Classic)
Armor Value % (armorvalue) <integer> (only in Team Fortress Classic)
Armor Class (armorclass) <choices> (only in Team Fortress Classic)
  • 0 : Normal
  • 1 : 1 - Kevlar (Shell Resistant)
  • 2 : 2 - Wooden (Nail Resistant)
  • 4 : 4 - Blast (Explosion Resistant)
  • 8 : 8 - Shock (Electricity Resistant)
  • 16 : 16 - Ceramic (Fire Resistant)
Add/Subtract shells (a_s) <integer> (only in Team Fortress Classic)
Add/Subtract nails (a_n) <integer> (only in Team Fortress Classic)
Add/Subtract rockets (a_r) <integer> (only in Team Fortress Classic)
Add/Subtract cells (a_c) <integer> (only in Team Fortress Classic)
Add/Subtract detpack (ammo_detpack) <integer> (only in Team Fortress Classic)
Note.pngNote:After applying all these values to the player, the playerclass limitations of the player are applied. So if you set the health of the player over that allowed, by his/her playerclass, it will then be lowered to the max_health for that playerclass.
Note.pngNote:"lives" allows you to give/remove lives from players. This is only useful if the current map limits the number of lives each player has.
Add/Subtract grenades #1 (no_grenades_1) <integer> (only in Team Fortress Classic)
Add/Subtract grenades #2 (no_grenades_2) <integer> (only in Team Fortress Classic)
Invincibility Duration (invincible_finished) <integer> (only in Team Fortress Classic)
Invisibility Duration (invisible_finished) <integer> (only in Team Fortress Classic)
Quad Duration (super_damage_finished) <integer> (only in Team Fortress Classic)
Rad Suit Duration (radsuit_finished) <integer> (only in Team Fortress Classic)
Score to AP Team (count) <integer> (only in Team Fortress Classic)
Teamcheck team point gain (increase_team) <integer> (only in Team Fortress Classic)
Blue point gain (increase_team1) <integer> (only in Team Fortress Classic)
Red point gain (increase_team2) <integer> (only in Team Fortress Classic)
Yellow point gain (increase_team3) <integer> (only in Team Fortress Classic)
Green point gain (increase_team4) <integer> (only in Team Fortress Classic)