Template:Tfc kv effects5
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Note: After applying all these values to the player, the playerclass limitations of the player are applied. So if you set the health of the player over that allowed, by his/her playerclass, it will then be lowered to the max_health for that playerclass.
Note: "lives" allows you to give/remove lives from players. This is only useful if the current map limits the number of lives each player has.
@BaseClass TFEffects5 from
Team Fortress Classic
Todo: Add info for these keyvalues
TFEffects5:
-
Add/Subtract frags (frags) <integer> (only in
)
-
Add/Subtract lives (lives) <integer> (only in
)
-
Add/Subtract health (health) <integer> (only in
)
-
Armor Value % (armorvalue) <integer> (only in
)
-
Armor Class (armorclass) <choices> (only in
)
-
- 0 : Normal
- 1 : 1 - Kevlar (Shell Resistant)
- 2 : 2 - Wooden (Nail Resistant)
- 4 : 4 - Blast (Explosion Resistant)
- 8 : 8 - Shock (Electricity Resistant)
- 16 : 16 - Ceramic (Fire Resistant)
-
Add/Subtract shells (a_s) <integer> (only in
)
-
Add/Subtract nails (a_n) <integer> (only in
)
-
Add/Subtract rockets (a_r) <integer> (only in
)
-
Add/Subtract cells (a_c) <integer> (only in
)
-
Add/Subtract detpack (ammo_detpack) <integer> (only in
)
-
Add/Subtract grenades #1 (no_grenades_1) <integer> (only in
)
-
Add/Subtract grenades #2 (no_grenades_2) <integer> (only in
)
-
Invincibility Duration (invincible_finished) <integer> (only in
)
-
Invisibility Duration (invisible_finished) <integer> (only in
)
-
Quad Duration (super_damage_finished) <integer> (only in
)
-
Rad Suit Duration (radsuit_finished) <integer> (only in
)
-
Score to AP Team (count) <integer> (only in
)
-
Teamcheck team point gain (increase_team) <integer> (only in
)
-
Blue point gain (increase_team1) <integer> (only in
)
-
Red point gain (increase_team2) <integer> (only in
)
-
Yellow point gain (increase_team3) <integer> (only in
)
-
Green point gain (increase_team4) <integer> (only in
)