Template:Tfc kv effects1
@BaseClass TFEffects1 from Team Fortress Classic
Todo: Add info about these keyvalues
TFEffects1:
- If criteria fails activate Goal #
(else_goal)
<integer> (only in ) - if criteria check fails, activate this goal instead
- If all goals in group # active...
(all_active)
<integer> (only in ) - ...activate goal #
(last_impulse)
<integer> (only in ) - Activate goal #
(activate_goal_no)
<integer> (only in ) - Inactivate goal #
(inactivate_goal_no)
<integer> (only in ) - Remove goal #
(rv_g)
<integer> (only in ) - Restore goal #
(rs_g)
<integer> (only in ) - Activate goals in group #
(activate_group_no)
<integer> (only in ) - Inactivate goals in group #
(inactivate_group_no)
<integer> (only in ) - Remove goals in group #
(rv_gr)
<integer> (only in ) - Restore goals in group #
(rs_gr)
<integer> (only in ) - Remove Spawn point #
(remove_spawnpoint)
<integer> (only in ) - Restore Spawn point #
(restore_spawnpoint)
<integer> (only in ) - Remove Spawn group #
(rv_s_h)
<integer> (only in ) - Restore Spawn group #
(rs_s_h)
<integer> (only in )