Template:Tfc kv effects1
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@BaseClass TFEffects1 from Team Fortress Classic
Todo: Add info about these keyvalues
TFEffects1:
- If criteria fails activate Goal # (else_goal) <integer> (only in )
- if criteria check fails, activate this goal instead
- If all goals in group # active... (all_active) <integer> (only in )
- ...activate goal # (last_impulse) <integer> (only in )
- Activate goal # (activate_goal_no) <integer> (only in )
- Inactivate goal # (inactivate_goal_no) <integer> (only in )
- Remove goal # (rv_g) <integer> (only in )
- Restore goal # (rs_g) <integer> (only in )
- Activate goals in group # (activate_group_no) <integer> (only in )
- Inactivate goals in group # (inactivate_group_no) <integer> (only in )
- Remove goals in group # (rv_gr) <integer> (only in )
- Restore goals in group # (rs_gr) <integer> (only in )
- Remove Spawn point # (remove_spawnpoint) <integer> (only in )
- Restore Spawn point # (restore_spawnpoint) <integer> (only in )
- Remove Spawn group # (rv_s_h) <integer> (only in )
- Restore Spawn group # (rs_s_h) <integer> (only in )