Template:Tfc kv effects1

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@BaseClass TFEffects1 from Team Fortress Classic Team Fortress Classic

Blank image.pngTodo: Add info about these keyvalues

TFEffects1:
If criteria fails activate Goal # (else_goal) <integer> (only in Team Fortress Classic)
if criteria check fails, activate this goal instead
If all goals in group # active... (all_active) <integer> (only in Team Fortress Classic)
...activate goal # (last_impulse) <integer> (only in Team Fortress Classic)
Activate goal # (activate_goal_no) <integer> (only in Team Fortress Classic)
Inactivate goal # (inactivate_goal_no) <integer> (only in Team Fortress Classic)
Remove goal # (rv_g) <integer> (only in Team Fortress Classic)
Restore goal # (rs_g) <integer> (only in Team Fortress Classic)
Activate goals in group # (activate_group_no) <integer> (only in Team Fortress Classic)
Inactivate goals in group # (inactivate_group_no) <integer> (only in Team Fortress Classic)
Remove goals in group # (rv_gr) <integer> (only in Team Fortress Classic)
Restore goals in group # (rs_gr) <integer> (only in Team Fortress Classic)
Remove Spawn point # (remove_spawnpoint) <integer> (only in Team Fortress Classic)
Restore Spawn point # (restore_spawnpoint) <integer> (only in Team Fortress Classic)
Remove Spawn group # (rv_s_h) <integer> (only in Team Fortress Classic)
Restore Spawn group # (rs_s_h) <integer> (only in Team Fortress Classic)