Template:Tfc kv buttoncriteria
Identical to Template:Tfc kv criteria but the titles are different.
TFButtonCriteria:
- 0: Any
- 1: Blue
- 2: Red
- 3: Yellow
- 4: Green
- Targetname of teamcheck goal
(teamcheck)
<string> (only in ) - Player class allowed to activate entity
(playerclass)
<choices> (only in )
- 0: Any
- 1: Scout
- 2: Sniper
- 3: Soldier
- 4: Demolitions man
- 5: Medic
- 6: Heavy Weapons Guy
- 7: Pyro
- 8: Spy
- 9: Engineer
- Has item #
(items_allowed)
<integer> (only in ) - The player must be carrying this item to use this entity.
- Has item from group #
(h_i_g)
<integer> (only in ) - To use this entity, the player must be carrying any item from this group.
- Hasn't item from group #
(hasnt_item_from_group)
<integer> (only in ) - To use this entity, the player must not be carrying any item from this group.
- If item # has moved
(if_item_has_moved)
<integer> (only in ) - A player can only use the entity if this item is not in its original spawn location.
- If item # hasn't moved
(if_item_hasnt_moved)
<integer> (only in ) - A player can only use the entity if this item is in its original spawn location.
- If goal # active
(if_goal_is_active)
<integer> (only in ) - Players can only use the entity if this goal is in the active state.
- If goal # inactive
(if_goal_is_inactive)
<integer> (only in ) - Players can only use the entity if this goal is in the inactive state.
- If goal # removed
(if_goal_is_removed)
<integer> (only in ) - Players can only use the entity if this goal is in the removed state.
- If group # active
(if_group_is_active)
<integer> (only in ) - A player can only use the entity if all the goals in this group are in the active state.
- If group # inactive
(if_group_is_inactive)
<integer> (only in ) - A player can only use the entity if all the goals in this group are in the inactive state.
- If group # removed
(if_group_is_removed)
<integer> (only in ) - A player can only use the entity if all the goals in this group are in the removed state.