Template:O Source 2 BaseTrigger

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BaseTrigger
OnKilled
Fired when the entity is killed and removed from the game. Parameter is the inflictor.
OnStartTouch
Fired when an entity starts touching this trigger. The touching entity (!activator) must pass this trigger's filters to cause this output to fire.
OnStartTouchAll
Fired when an entity starts touching this trigger, and no other entities are touching it. Only entities that passed this trigger's filters are considered.
OnEndTouch
Fired when an entity stops touching this trigger. Only entities that passed this trigger's filters will cause this output to fire.
Warning.pngWarning:This includes entities which are deleted while inside the trigger. In this case !activator will be invalid.
Warning.pngWarning:Will also fire if sent Disable input or an entity teleports outside of the trigger area.
Warning.pngWarning:OnEndTouch can fire before OnStartTouch under certain circumstances where both are fired on the same tick and each have the same delay.
Note.pngFix:Add a slight delay to OnEndTouch.
Confirm:Confirm these old warning see if it's also affected in Source 2 or not.
Icon-Bug.pngBug:Spamming crouch jump in a trigger can randomly fire OnEndTouch.
Confirm:Is it a Multiplayer issue only?, also old Source 1 issue, confirm if the same thing happen in Source2.
  [todo tested in ?]
OnEndTouchAll
Fires when an entity stops touching this trigger, and no other entities are touching it. Only entities that passed this trigger's filters are considered.


OnTouching
Fired when the TestTouch input is true (something is touching the trigger.)
OnTouchingEachEntity
Fires for each entity inside the trigger when the TestTouch input is true. Each call provides the individual entity as the activator.
OnNotTouching
Fired when the TestTouch input is not true (nothing is touching the trigger.)