Template:O EmpBuilding
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This template is our holder for all outputs that are assigned through EmpBuilding.
EmpBuilding:
- OnBuilt <void>
- Fired when this building is fully built.
- OnNFBuilt <void>
- Fired when this building is fully built by the Northern Faction.
- OnImpBuilt <void>
- Fired when this building is fully built by the Brenodi Empire.
- OnKill <void>
- Fired when this building is destroyed.
- OnSpotted <void>
- Fired when this building is spotted by an enemy using any method. The spotter is the activator.
- OnSpottedBinoculars <void>
- Fired when this building is spotted by an enemy using the binoculars. The spotter is the activator.
- OnSabotageStart <void>
- Fired when this building has become sabotaged. The saboteur is the activator.
- OnSabotageEnd <void>
- Fired when this building is repaired to the point where the sabotage ends.
- OnRecycleStart <void>
- Fired when a commander has started the recycling process on this building.
- OnRecycleCancel <void>
- Fired when a commander has canceled the recycling process on this building.
- OnRecycleComplete <void>
- Fired when this building has been recycled.