Template:O BaseNPCMaker
From Valve Developer Community
BaseNPCMaker:
-
OnSpawnNPC
<string>
- Fired when an NPC is spawned. The activator is the NPC, and the string is the name of the NPC.
-
OnAllSpawned
- Fired when the spawned is exhausted (all children have been spawned).
-
OnAllSpawnedDead
- Fired when the spawner is exhausted (all children have been spawned) and all spawned children have died.
-
OnAllLiveChildrenDead
- Fired when all spawned children have died. This does not mean the spawned is exhausted, so a new child may be spawned any time after this (unless the maker is disabled).
Targetname:
-
OnUser1
toOnUser4
- These Outputs each fire in response to the firing of the like-numbered
FireUser1
toFireUser4
Input; see User Inputs and Outputs. -
OnKilled
(Only in the Left 4 Dead series) - This Output fires when the entity is killed and removed from the game.