Template:KV TwoObjectPhysics
TwoObjectPhysics:
- Entity 1
(attach1)
<targetname> - Entity 2
(attach2)
<targetname> - The entities to constrain. Leave one or the other field blank to constrain to the world. Note:Only one entity will be constrained, even if several share the given targetname.
- Constraint System Manager
(constraintsystem)
<targetname> - A
phys_constraintsystem
that this constraint should be a part of. This avoids the "jiggling" caused by constraints applied to the same set of entities fighting with each other. - Force Limit to Break
(forcelimit)
<float> - Impact force required to break the constraint, in pounds. 0 means infinite. A way of calculating this is to set it to the weight of an object that would break the constraint if it were resting on its objects.
- Torque Limit to Break
(torquelimit)
<float> - Torque required to break the constraint, in pounds*inches. 0 means infinite. A way of calculating this is to multiply any reference mass by the resting distance (from the center of mass of the object) needed to break the constraint.
- Play Sound on Break
(breaksound)
<string> - A sound played when the constraint is broken.
- Follow teleport distance
(teleportfollowdistance)
<float> - If one constrained object teleports more than this many units away, the other will teleport with it.
- Name
(targetname)
<string> - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities