Template:KV Source 2 Light Volumetric

From Valve Developer Community
Jump to: navigation, search

Source 2 Light Volumetric:


Volumetric Lighting (fog) (???) <choices>
How volumetric light should be represented .
  • 0: None
  • 1: Baked
  • 2: Dynamic
Volumetric Strength (fogstrength) (???) <float>
Logarithmic Fog Brightness Multiplier.
Volumetric Shadows (fogshadows) (???) <choices>
  • 0: Default
  • 1: None
  • 2: Cast Shadows