Template:I EmpBuilding
This template is our holder for all inputs that are assigned through EmpBuilding.
EmpBuilding:
SetHealth
<integer>- Sets the health of the building, clamped between 0 and the building's maximum health.
Destroy
<void>- Set the health of the building to 0.
RecycleStartDuration
<integer>- Begin the recycle process, with the countdown set to the given number of seconds.
RecycleCancel
<void>- Cancel the recycling process, returning the building to a functional state.
SabotageStart
<void>- Mark this building as sabotaged. If the activator is a player, give them points for it.
SabotageEnd
<void>- Mark this building as no longer sabotaged.