Template:HLA KV BasePropPhysics
HL:A BasePropPhysics:
- Min Damage to Hurt
(minhealthdmg)
<integer> - The prop will ignore any damage events if the damage is less than this amount.
- Shadow Cast Distance
(shadowcastdist)
<integer> - Physics Impact Damage Scale
(physdamagescale)
<float> - Scales damage energy when this object is hit by a physics object. NOTE: 0 means this feature is disabled for backwards compatibility.
Set to 1.0 for materials as strong as flesh, smaller numbers indicate stronger materials. - Impact damage type
(Damagetype)
<choices>
Value Description 0
Blunt 1
Sharp
- Damaging it Doesn't Push It
(nodamageforces)
<choices> - Used to determine whether or not damage should cause the brush to move.
Value Description 0
No 1
Yes
- Accept damage from player held objects
(acceptdamagefromheldobjects)
<boolean> - Set to true so the player can bash this with held props.
- Scale Factor For Inertia
(inertiaScale)
<float> - Scales the angular mass of an object. Used to hack angular damage and collision response.
- Mass Scale
(massScale)
<float> - A scale multiplier for the object's mass.
- Health Level to Override Motion
(damagetoenablemotion)
<integer> - Health Level to Override Motion" : 0 : "If specified, this object will start motion disabled. Once its health has dropped below this specified amount, it will enable motion.
- Physics Impact Force to Override Motion
(forcetoenablemotion)
<float> - If specified, this object will start motion disabled. Any impact that imparts a force greater than this value on the physbox will enable motion.
- Sound to make when punted
(puntsound)
<sound>
- AI AddOn
(addon)
<string> - If specified this object will use this addon behavior when installed in a composite AI
- interactAs
([todo internal name (i)])
<string> - comma-separated list of interaction layers
- Force Nav Ignore
(forcenavignore)
<boolean> - If set, NPCs will ignore this prop when navigating.
- Force NPC Exclude
(forcenpcexclude)
<boolean> - If set, NPC movement will ignore this prop
- Auto Convert back from Debris
(auto_convert_back_from_debris)
<boolean> - If set, this prop will automatically convert back to interactive debris after coming to rest as Debris.