Template:HLA KV BasePropPhysics
- Min Damage to Hurt (minhealthdmg)
- The prop will ignore any damage events if the damage is less than this amount.
- Shadow Cast Distance (shadowcastdist)
- Physics Impact Damage Scale (physdamagescale)
- Scales damage energy when this object is hit by a physics object. NOTE: 0 means this feature is disabled for backwards compatibility.
Set to 1.0 for materials as strong as flesh, smaller numbers indicate stronger materials.
- Impact damage type (Damagetype)
- Damaging it Doesn't Push It (nodamageforces)
- Used to determine whether or not damage should cause the brush to move.
- Accept damage from player held objects (acceptdamagefromheldobjects)
- Set to true so the player can bash this with held props.
- Scale Factor For Inertia (inertiaScale)
- Scales the angular mass of an object. Used to hack angular damage and collision response.
- Mass Scale (massScale)
- A scale multiplier for the object's mass.
- Health Level to Override Motion (damagetoenablemotion)
- Health Level to Override Motion" : 0 : "If specified, this object will start motion disabled. Once its health has dropped below this specified amount, it will enable motion.
- Physics Impact Force to Override Motion (forcetoenablemotion)
- If specified, this object will start motion disabled. Any impact that imparts a force greater than this value on the physbox will enable motion.
- Sound to make when punted (puntsound)
- AI AddOn (addon)
- If specified this object will use this addon behavior when installed in a composite AI
- comma-separated list of interaction layers
- Force Nav Ignore (forcenavignore)
- If set, NPCs will ignore this prop when navigating.
- Force NPC Exclude (forcenpcexclude)
- If set, NPC movement will ignore this prop
- Auto Convert back from Debris (auto_convert_back_from_debris)
- If set, this prop will automatically convert back to interactive debris after coming to rest as Debris.