Template:HLA KV BasePropPhysics
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HL:A BasePropPhysics:
- Min Damage to Hurt (minhealthdmg) <integer>
- The prop will ignore any damage events if the damage is less than this amount.
- Shadow Cast Distance (shadowcastdist) <integer>
- Physics Impact Damage Scale (physdamagescale) <float>
- Scales damage energy when this object is hit by a physics object. NOTE: 0 means this feature is disabled for backwards compatibility.
Set to 1.0 for materials as strong as flesh, smaller numbers indicate stronger materials. - Impact damage type (Damagetype) <choices>
Value Description 0
Blunt 1
Sharp
- Damaging it Doesn't Push It (nodamageforces) <choices>
- Used to determine whether or not damage should cause the brush to move.
Value Description 0
No 1
Yes
- Accept damage from player held objects (acceptdamagefromheldobjects) <boolean>
- Set to true so the player can bash this with held props.
- Scale Factor For Inertia (inertiaScale) <float>
- Scales the angular mass of an object. Used to hack angular damage and collision response.
- Mass Scale (massScale) <float>
- A scale multiplier for the object's mass.
- Health Level to Override Motion (damagetoenablemotion) <integer>
- Health Level to Override Motion" : 0 : "If specified, this object will start motion disabled. Once its health has dropped below this specified amount, it will enable motion.
- Physics Impact Force to Override Motion (forcetoenablemotion) <float>
- If specified, this object will start motion disabled. Any impact that imparts a force greater than this value on the physbox will enable motion.
- Sound to make when punted (puntsound) <sound>
- AI AddOn (addon) <string>
- If specified this object will use this addon behavior when installed in a composite AI
- interactAs ([todo internal name (i)]) <string>
- comma-separated list of interaction layers
- Force Nav Ignore (forcenavignore) <boolean>
- If set, NPCs will ignore this prop when navigating.
- Force NPC Exclude (forcenpcexclude) <boolean>
- If set, NPC movement will ignore this prop
- Auto Convert back from Debris (auto_convert_back_from_debris) <boolean>
- If set, this prop will automatically convert back to interactive debris after coming to rest as Debris.