From Valve Developer Community
Note: The SetPosition
input and Start Position keyvalue do not perform any bounds checking, so values less than 0 and greater than 1 can be used. Negative values will move in the opposite direction to the movement direction, and values greater than 1 will move it in multiples of the set Move Distance. Moving past the opened/closed position does not trigger the OnFullyOpen
and OnFullyClosed
outputs.
Code Fix: See here for a code fix.
Bug: In
, parenting a move_rope
or keyframe_rope
will cause the entities to disappear. Clarification required if the rope entities are deleted or are simply not rendered.