Team Fortress 2/Scripting/Script Functions/TraceLineEx
Description
bool TraceLineEx(table traceTable)
Does a raycast along a line specified by two vectors, returning the first entity or geometry hit along the way. Extended version of TraceLine
and also serves as a script version of UTIL_TraceLine().
Results are written to the passed-in table. The input variables are kept in the table after the trace.
Input
The only required information to make the trace is providing the start and end point. The rest are optional.
Name | Type | Description |
---|---|---|
start | vector | Point where to start the trace, in world coordinates. |
end | vector | Point where to end the trace, in world coordinates. If the end is the same as the start, this will function as a point check, i.e. is the point inside any geometry. |
mask | int | Optional contents bitmask to include or exclude common groups of geometry, such as fences, NPCs, playerclips, etc. Default mask is MASK_VISIBLE_AND_NPCS . See constants page for a list of contents and common mask types.By default this will trace against the bounding box of models only. Add |
ignore | entity | Optional entity to ignore when tracing. worldspawn cannot be ignored.
Tip:To ignore or filter multiple entities, see the vscript_trace_filter library.
|
Output
Output written by the function to the table.
Name | Type | Description |
---|---|---|
pos | vector | Point in world coordinates where the trace ended. Equal to end position if nothing was hit. |
fraction | float | Fraction from the start to end where the trace ended. E.g. 0.0 is start, 1.0 is end. |
hit | bool | Whether the trace hit something. |
enthit | entity | If hit, the entity that was hit. This is not written to the table if hit was false.
|
startsolid | bool | Whether the trace started inside geometry. This is not written to the table if it's false!
Tip:Define
startsolid to false in the input table so you don't have to check the key's existence. |
allsolid | bool | If true, plane information is unavailable (i.e. started and ended inside geometry or didn't hit anything). This is not written to the table if it's false! |
startpos | vector | Starting position of the trace in world coordinates. Probably the same thing as start .
|
endpos | vector | Ending position of the trace in world coordinates. Same as end if it didn't hit anything, otherwise this is the hit point.
|
plane_normal | vector | If hit, the normal (unit) vector of the surface. |
plane_dist | float | If hit, distance of surface plane from origin. Forms a plane equation with plane_normal .
|
surface_name | string | If hit, name of the surface's texture that was hit. Not available for displacements or models. |
surface_flags | int | If hit, bitmask of the surface flags. See FSurf constants. |
surface_props | int | If hit, the surfaceprop of the surface. Note that is an index rather than a string. Todo: Describe how to interpret this .
|
Return
bool - False if the user didn't specify a valid start
or end
, true otherwise. You don't need to check this return usually.
Example
local player = GetListenServerHost()
local trace =
{
start = player.GetOrigin() // start from feet
end = player.GetOrigin() + Vector(0, 0, -64) // trace 64 units down from feet
ignore = player // don't hit ourselves
}
TraceLineEx(trace)
// visualize the trace
DebugDrawLine(trace.startpos, trace.endpos, 255, 0, 0, false, 10.0)
if(trace.hit)
{
printl("Trace hit!")
}
else
{
printl("Trace missed!")
}
See the examples page for another example of how to trace triggers, which are usually not possible to trace.