Talk:Working Ladders

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...Should we strike the CS:S ladder tutorial done by SixThree or is the note I added at the end of it good enough? As is I find it may be somewhat confusing. --wisemx 18:19, 5 Jul 2005 (PDT)

It seems fine to me. However, articles should not have signatures ("By SixThree") on them. This discourages other users from making changes to the article. If someone is really curious about the author(s) of an article, they can look in the article history. In the same vein, instead of your note at then end about toolsnodraw, you should either a) change the article directly, or b) if you don't have time to make all the changes or are not sure the change is correct, add a note in the Talk page so someone else can make the change. There should not be discussion in the actual page unless it is a stub (unreleased) article. --JeffLane 18:48, 5 Jul 2005 (PDT)

Noted Jeff, thanks  ;-) --wisemx 04:55, 6 Jul 2005 (PDT)


I realized you can use func_ladderendpoint in the same way as info_ladder_dismount.


Please explain how. I've tested using func_ladderendpoints instead of info_ladder_dismounts and couldn't get them to work as dismounts at all. I found func_ladderendpoints instead works as func_useableladder. A year ago Enotirab said that func_ladderendpoints can be used as means to get off at middle floors on the VERC forums, but unless someone explain how this is done, I'm going to say that this is a myth.
- Andreasen


There is currently a dispute about HL2/DM ladders over at VERC about wether you should set the Collisions value to "Not Solid" or leave them at "Use VPhysics" for the prop_statics, and if you should turn brush-based ladders into func_illusionary. If you want to have your say about it, here is the thread:,1138541918,3101&id=956860&b=4989&v=flatold

- Andreasen

Ladders for CS:S and/or DoD:S

As you can probably see, the article might need some more detailing edits from someone who knows CS:S and/or DoD:S. For instance, are the props and textures used for ladders the same? (Are the examples mentioned valid for these games?) Does sv_showladders work in CS:S and/or DoD:S, and what does it show? Do ladders work exactly the same for players as in HL2? --Andreasen 19:49, 29 Jan 2006 (PST)

sv_showladders is not needed for (CS/DOD):S because they're visible by default...—ts2do 20:15, 29 Jan 2006 (PST)

func_useableladder doesnt work

ok, so i tried making ladder in HL2DM using func_useableladder and info_ladder_dismount, but when i try to get on the ladder it just starts shaking. --Xinjinbei 02:10, 6 May 2007 (PDT)

What about TF2?

I tried making a ladder using the prop and func_usableladder in TF2 but it doesn't work. Is there a way of having ladders in TF2? --Foolster41 23:58, 10 Nov 2007 (PST)

I must say I have had this same problem designing maps: I've tried func_useableladder and func_ladderendpoint, neither of which works. When I tried to tie a brush to the func_ladder entity, there wasn't one listed. When I think about it, I can't recall any TF2 map with a ladder in it. --mummyjohn 23:01, 26 June 2008 (P.S.T.)
This is quite frustrating. --Newton21989 17:04, 30 Aug 2008 (PDT)
There is no ladder entities in TF2, there is another way with steep brushes. Look here, this is the only ladder ive seen. And is the only one you'll most likely find. --Craziestdan 17:56, 30 Aug 2008 (PDT)


Shouldn't this page (at least) link to L4D Level Design/Ladders?

CS:GO ladders

I'm not sure how the ladders in CS:GO work, but it seems odd that it isn't exactly like CS:S. I can't test them because i don't have the game installed, but wouldn't it make sense that they work the same way? In any case, i think the section on CS:S and CS:GO style ladders should be rewritten to merge the identical aspects, and only list the differences between the two (i.e. whether to tie it to func_ladder or not). Solokiller 02:34, 5 July 2012 (PDT)