Talk:Viewmodels in XSI

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Could anyone expand on this... for instance... what are nodes? --Fconcepcion@gmail.com 00:08, 26 Oct 2005 (PDT)

.QC Commands explains nodes. They are for transition animations. Other than this, I think we need an article about Animation events like AE_MUZZLEFLASH, 6001, etc. -- n-neko 01:23, 26 Oct 2005 (PDT)

I'm using Blender 3D, what changes should I know about when translating from XSI to Blender functions? At least, what other terms might there be for "merging" vertices.

model for arms, hands, and bones?

where do we get the arms, hands, and corresponding bones? do we just extract that from the gcf's? cpchang13


There is a file provided by valve in the sdk: C:\Program Files\Valve\Steam\SteamApps\userdir\sourcesdk_content\hl2\modelsrc\weapons\v_hands\scenes\Hands_Reference.scn. However, the texture itself is not included and this tutorial merges the uv maps of the hands with the gun, so using the provided qc file with the sdk hands would not work. I'm still trying to work this one out myself.Viking


For me, the texture comes with it, though, I'm wanting the CSS hands Beastery

Editing Inventory Menu

How do you modify the Inventory Menu to include a new Icon for the new weapon?

Viewmodels in blender

I'm wanting to add a page for how to set up a scene in blender to make viewmodels. I'm wondering if there should be a new page added that links to the 'making viewmodels in blender' and this page, or if I should just add it to this page, and change the name of the page.