Talk:VTEX (Valve Texture Tool)
Double-moved to remove all caps from title. --JeffLane 13:30, 19 Jul 2005 (PDT)
If you have Photoshop, just install the VTF plugin. You can edit your texture or decal or whatever, and save it directly as a VTF file without the lame targa middleman stage. soooooo much easier than that stupid vtex tool. —Unsigned comment added by Boddah (talk • contribs) Always sign your posts with four tildes (~~~~
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- Good point. That should probably be put into some sort of material creation page as a note. --Daedalus 02:51, 23 Mar 2007 (PDT)
what do i do if the game dosn't have a matirialsrc folder thing?--Lazy genius 23:43, 14 Nov 2008 (PST)
- Make it or use VTFEdit. --TomEdwards 04:16, 15 Nov 2008 (PST)
Any way to create HDR textures from PFMs without mips?
Does anyone know of a way to create HDR textures without generating mips for them in the VTF? As mentioned on the page, VTEX’s nomip option doesn’t actually stop the program from generating the mips and saving them in the VTF, which can become a problem when textures are as large as HDR textures can get (RGBA16161616f is 2.66 MB @ 512x512 px w| mips).
VTFEdit can’t be used as it only supports opening HDR textures, not importing them.
Piqey (talk) 22:21, 16 November 2024 (PST)
Source code?
Is the source code to VTEX not included in the Source SDK? I can only find a header file.
Piqey (talk) 20:39, 8 December 2024 (PST)
- I don't believe any version has it, no.
— SirYodaJedi (talk) 07:52, 9 December 2024 (PST)