Talk:SFM/Making custom rigs
I know a lil' something about making custom rigs. I haven't actually made one yet, but I know how to. So that's a heck of a lot more than what's currently on this page.
I can't actually edit the page though because it's 'protected' ?
Anyway, in C:\Program Files (x86)\Steam\steamapps\common\SourceFilmmaker\game\platform\scripts\sfm\animset there's the list of applicable rigs. To make a new rig, simply make a new Python file.
I don't know any Python as of yet, so I won't comment on how the script actually works.
MisterRoyzo 07:05, 2 July 2012 (PDT)
Facial Rigs, other joints
Hooking a custom model into SFM's phoneme table for facial animation seems a very ponderous workflow at the moment. Just wondering if there are other workflows available for facial animation for SFM?
Will SFM possibly support something like vertex cache data, or wrap deformers or in-out mesh connections as Maya has?
Spleek 21:31, 27 July 2012 (PDT)