Talk:Quake Engine Hierarchy

From Valve Developer Community
Jump to navigation Jump to search

Great picture.

FamilyTree11a.png

However, 007 - Nightfire, isn't that a game based on the Half-Life Engine (that is called Goldsource?). And also, Gunman Chronicles is based upon that engine. Since it was a mod that went retail before any mod was ever released.

Nightfire on consoles was based on the Quake 3 engine (as I believe its predecessor, Agent Under Fire, was); the PC version reportedly used the Goldsrc engine. ATimson 22:36, 28 Jul 2006 (PDT)

I don't get it: The picture on this page exists, but it can't be linked to in a normal way. Is this because it's too big? ...because pictures without any recognized links to them will probably get deleted sooner or later, and then no more page either. --Andreasen 01:45, 11 Apr 2006 (PDT)

Sure it can. Just link correctly :) Example on the right. Jupix 09:26, 22 Apr 2006 (PDT)

007 is based on Gldsry and i didn't even find quake3raytraced which is a very important uplink from origin bsp-quake-engine

The Quake 3 branch needs some work; Elite Force II should be branched from Heavy Metal F.A.K.K. 2, as should any other UberTools games (which I believe includes Nightfire). I also wonder if Sin needs to lead into the Sin Episodes subbranch of Source that ought to exist (due to Ritual's additions like gibbing).... ATimson 22:40, 28 Jul 2006 (PDT)

OB Engine?

Does someone want to add the Orange Box engine as a derivative of the Source Engine? It just seems like it should have its own node. hmmwhatsthisdo 05:47, 6 April 2010 (UTC)