Talk:Networking Entities

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Is this still up to date after Thursday's update? --TomEdwards 02:02, 6 Aug 2005 (PDT)

There was no SDK change in Thursday's update, so yea. Bloodykenny 10:18, 6 Aug 2005 (PDT)

Ah, that's true. Didn't realise this was game code. --TomEdwards 10:34, 6 Aug 2005 (PDT)


Running the game with -dti and type dti_flush doesn't give me an new file (moddir or sdk base) --dutchmega 04:52, 17 Sep 2006 (PDT)

Finding specific entities on the client

I don't know whether this is a good place for this question, but is there a client-side equivalent of gEntList that can be used to find entities by class name? I need to find a particular entity somewhere in client code, and I can't find a good way to do this. I tried using ClientEntityList(), but that didn't work. How is this problem generally approached? --JKyle 09:12, 3 Oct 2006 (PDT)


It seems like entities that are networked only send relatively static variables. What do you use to get data off a server entity into the client entity if the variables are changing often? Is this still a suitable solution if your server entity is polling things ~once per second and not always changing the value of the variables? Does the engine know enough to only send changes? --TheDistur 01:40, 27 Aug 2007 (PDT)


Doesn't this negate most of the information in this article? --TomEdwards 03:09, 25 Mar 2008 (PDT)