Talk:Making a custom breakable surface

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--The Order Of The EZIC Star (talk) 16:08, 1 December 2019 (UTC) More testing needs to be done to find out whether this works for other material types like tile. My only question is how would you implement variable alpha on a tile (opaque) texture? Unless we are making the alpha like 254 on 1 pixel of the texture maybe? But would that still not be noticable?