Talk:Head Tracking using the FaceAPI
Controller-like Driver for OS (Windows)
I was wandering, if it were possible to build a driver that is recognized by the OS as a game controller and its triggers can then be mapped to actions in the game - instead of adding something to the source code of each game (as I understood you have to do with FaceAPI right now).
In Portal for example, I can map all movements and actions to triggers and (analog) joysticks on a game controller. This gives me a much more realistic feel than using WASD on the keyboard and the mouse. It would be great if I could use haed tracking - with FaceAPI as game controller. What are the difficulties in creating such a game controller driver?