Talk:Hammer++/Propper++

From Valve Developer Community
Jump to: navigation, search

Snap to Grid

In old Propper there was an option to snap resulting prop to grid for ease of placement. In Propper++ this setting is mysteriously absent. Does anyone know how to either turn it on by default or maybe hack it in somehow idk

My door frames made from brushes are becoming more and more difficult to align with the doors... --A straight white male (talk) 06:34, 6 October 2024 (PDT)

The snap-to-grid in Propper was a workaround for how regular VMFs don't store vertex data, so there was some precision loss that could result in misaligned vertices. This isn't a problem for Propper++, which uses Hammer++'s vertex info directly; as long as you have snap to grid enabled in H++ when creating the brushwork, it will be properly snapped when P++ is used (make sure the origin KV is also on-grid).
That said, it'd be useful if you could snap coordinates to the current grid in vertex edit mode; I'll ask if that's possible without doing manually.
SirYodaJedi (talk) 07:33, 12 October 2024 (PDT)