Talk:Goldsource to Source texture porting
From Valve Developer Community
- There's no such thing as a Source texture, cuz textures are not engine-specific. If you mean to convert Source materials to GoldSource, it's simple:
- Export the VTFs with VTFEdit to get the images.
- Pack the images with Wally to get a WAD file.
- Mount it with Hammer. Done.
- You don't need to convert normal maps or specular maps cuz GoldSource doesn't support them. FloraC (talk) 06:01, 14 August 2019 (UTC)