Talk:Glass Light (Portal 2)
Step 2
Why not? The linked article says "it has become a standard saying that people should never try to carve with anything except rectangular blocks that are aligned to the grid (emphasis added)" Aren't these rectangular blocks that are aligned to the grid? Also, if we really shouldn't carve, can you provide a link to how to cut a hole without carving? E.g. are we to use the clip tool? —Unsigned comment added by Huttarl (talk • contribs) Always sign your posts with four tildes (~~~~
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- The carve tool can always be used as long as you know what you're doing. It's not recommended for beginners, as it's very primitive. The clip tool is the safest to use. That way you know exactly where the cuts are in a brush and don't risk leaking. —Mattshu 22:18, 30 October 2011 (PDT)
Is the mat_fullbright note really neccessary?
I've never experienced mat_fullbright being set to 1 after recompiling a map with lighting changes. After loading maps without lightmaps, yes, but never after recompiling a map with VRAD. Then again, I've only ever experienced those problems in TF2. Does it work differently in Portal 2? --TinyDeskEngineer (talk) 12:54, 9 June 2022 (PDT)