Talk:Func occluder
Today I noticed in my map that when a func_occluder has more then 1 face textured with the occluder texture, it only works on one of them. I wanted a occluder to occlude models behind a wall in both directions to I placed a nodraw brush and textured 2 opposite sides, but only from one side the occluder hides models. --Bluestrike 14:16, 5 Jul 2008 (PDT)
When & where should I use it?
I think occluders can work well in open-extended areas making a process similar to LOD... am I right? --erwaitin 15:13, 10 July 2009 (UTC)
- I would agree up until you used the term "LOD". "Level Of Detail" generally refers to models having alternative versions of themselves with different polycounts, so, at a certain distance (or lower graphics settings) they switch to a low poly version. Occluders simply block all entities behind them. Reaper47 00:03, 10 September 2009 (UTC)