Talk:Dynamic RTT shadow angles in Source 2007

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Welcome to Talk:Dynamic RTT shadow angles in Source 2007!
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MrFourVideoCards21:32, 5 December 2011 (UTC)
This is some serious Jason M quality level of hacks.
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AlanEdwardes20:49, 11 March 2012 (UTC)
I agree... this is fantastic. Thank you Saul.
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Slam12f4:41, 21 May 2013 (UTC)
Saul Rennison - you my hero!!! :) That's really fantastic code!!! Very big thanks!!!

errors i got

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Ze Voidah7:01, 13 January 2019 (UTC)
Error 1 error LNK2019: unresolved external symbol "public: bool __thiscall CWorldLights::GetBrightestLightSource(class Vector const &,class Vector &,class Vector &)" (?GetBrightestLightSource@CWorldLights@@QAE_NABVVector@@AAV2@1@Z) referenced in function "private: void __thiscall CClientShadowMgr::UpdateShadowDirectionFromLocalLightSource(unsigned short)" (?UpdateShadowDirectionFromLocalLightSource@CClientShadowMgr@@AAEXG@Z) G:\Meem.P\src\game\client\clientshadowmgr.obj Client (HL2MP)


Error 2 error LNK2001: unresolved external symbol "class CWorldLights * g_pWorldLights" (?g_pWorldLights@@3PAVCWorldLights@@A) G:\Meem.P\src\game\client\clientshadowmgr.obj Client (HL2MP)


Error 3 error LNK1120: 2 unresolved externals G:\Meem.P\src\game\client\Release_mod_hl2mp\\client.dll 1 1 Client (HL2MP)


and yes im using mp, how do fix

SDK 2013 Compatible ?

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Greenyred0:14, 17 December 2019 (UTC)
Does this work for Source SDK 2013 ? I followed all the steps and it didnt worked... Maybe there are few fixes to bring here and there so it's 2013 compatible ?
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Avanate1:12, 20 December 2019 (UTC)
It works for both 2007 and 2013 bases, what sort of issue did you happen to stumble upon?

Shadow lerp fix?

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Phoenixwhitefire200013:50, 31 January 2013 (UTC)
At the top of the page, it says that there is a bug with the dynamic angle implementation that causes issues when standing inbetween two light sources. This is very visible and I am wondering if anyone found a fix?